lib32-mojoshader-hg on AUR (Arch User Repository)

Last updated: November 24,2024

1. Install "lib32-mojoshader-hg" effortlessly via AUR with the help of a helper(YAY)

a. Install YAY (https://github.com/Jguer/yay)

$ sudo pacman -S --needed git base-devel && git clone https://aur.archlinux.org/yay.git && cd yay && makepkg -si

b. Install lib32-mojoshader-hg on Arch using YAY

$ yay -S lib32-mojoshader-hg

* (Optional) Uninstall lib32-mojoshader-hg on Arch using YAY

$ yay -Rns lib32-mojoshader-hg

2. Manually Install "lib32-mojoshader-hg" via AUR

a. Ensure you have the base development tools and git installed with:

$ sudo pacman -S --needed base-devel git

b. Clone lib32-mojoshader-hg's git locally

$ git clone https://aur.archlinux.org/lib32-mojoshader-hg.git ~/lib32-mojoshader-hg

c. Go to ~/lib32-mojoshader-hg folder and install it

$ cd ~/lib32-mojoshader-hg $ makepkg -si

3. Information about the lib32-mojoshader-hg package on Arch User Repository (AUR)

ID: 722733
Name: lib32-mojoshader-hg
PackageBaseID: 151690
PackageBase: mojoshader-hg
Version: 1242-1
Description: library to work with Direct3D shaders on alternate 3D APIs and non-Windows platforms
URL: https://icculus.org/mojoshader/
NumVotes: 0
Popularity: 0
OutOfDate: 1640982178
Maintainer:
FirstSubmitted: 1587252939
LastModified: 1587252939
URLPath: /cgit/aur.git/snapshot/lib32-mojoshader-hg.tar.gz