How to Install and Uninstall orocos-kdl.x86_64 Package on CentOS Stream 8
Last updated: October 06,2024
1. Install "orocos-kdl.x86_64" package
Please follow the guidance below to install orocos-kdl.x86_64 on CentOS Stream 8
$
sudo dnf update
Copied
$
sudo dnf install
orocos-kdl.x86_64
Copied
2. Uninstall "orocos-kdl.x86_64" package
Please follow the step by step instructions below to uninstall orocos-kdl.x86_64 on CentOS Stream 8:
$
sudo dnf remove
orocos-kdl.x86_64
Copied
$
sudo dnf autoremove
Copied
3. Information about the orocos-kdl.x86_64 package on CentOS Stream 8
Last metadata expiration check: 0:50:29 ago on Sun Feb 25 03:03:59 2024.
Available Packages
Name : orocos-kdl
Version : 1.5.1
Release : 2.el8
Architecture : x86_64
Size : 254 k
Source : orocos-kdl-1.5.1-2.el8.src.rpm
Repository : epel
Summary : A framework for modeling and computation of kinematic chains
URL : http://www.orocos.org/kdl.html
License : LGPLv2+
Description : The Kinematics and Dynamics Library (KDL) develops an application independent
: framework for modeling and computation of kinematic chains, such as robots,
: bio-mechanical human models, computer-animated figures, machine tools, etc.
: It provides class libraries for geometrical objects (point, frame, line,... ),
: kinematic chains of various families (serial, humanoid, parallel, mobile,... ),
: and their motion specification and interpolation.
Available Packages
Name : orocos-kdl
Version : 1.5.1
Release : 2.el8
Architecture : x86_64
Size : 254 k
Source : orocos-kdl-1.5.1-2.el8.src.rpm
Repository : epel
Summary : A framework for modeling and computation of kinematic chains
URL : http://www.orocos.org/kdl.html
License : LGPLv2+
Description : The Kinematics and Dynamics Library (KDL) develops an application independent
: framework for modeling and computation of kinematic chains, such as robots,
: bio-mechanical human models, computer-animated figures, machine tools, etc.
: It provides class libraries for geometrical objects (point, frame, line,... ),
: kinematic chains of various families (serial, humanoid, parallel, mobile,... ),
: and their motion specification and interpolation.