How to Install and Uninstall lua-loop.noarch Package on Fedora 34
Last updated: January 11,2025
1. Install "lua-loop.noarch" package
This guide covers the steps necessary to install lua-loop.noarch on Fedora 34
$
sudo dnf update
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$
sudo dnf install
lua-loop.noarch
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2. Uninstall "lua-loop.noarch" package
This guide let you learn how to uninstall lua-loop.noarch on Fedora 34:
$
sudo dnf remove
lua-loop.noarch
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$
sudo dnf autoremove
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3. Information about the lua-loop.noarch package on Fedora 34
Last metadata expiration check: 0:46:29 ago on Tue Sep 6 14:10:38 2022.
Available Packages
Name : lua-loop
Version : 2.3
Release : 0.20.beta.fc34
Architecture : noarch
Size : 46 k
Source : lua-loop-2.3-0.20.beta.fc34.src.rpm
Repository : fedora
Summary : Class models for Lua
URL : http://loop.luaforge.net/
License : MIT
Description : LOOP stands for Lua Object-Oriented Programming and is a set of
: packages for supporting different models of object-oriented
: programming in the Lua language.
:
: LOOP models are mainly concerned with dynamicity, although there is an
: attempt to keep them as simple and efficient as
: possible. Additionally, LOOP uses fundamental Lua concepts like tables
: (objects) and meta-tables (classes), traditionally used to enable an
: object-oriented programming style, to provide a common ground for the
: interoperability of objects and classes of its different models.
Available Packages
Name : lua-loop
Version : 2.3
Release : 0.20.beta.fc34
Architecture : noarch
Size : 46 k
Source : lua-loop-2.3-0.20.beta.fc34.src.rpm
Repository : fedora
Summary : Class models for Lua
URL : http://loop.luaforge.net/
License : MIT
Description : LOOP stands for Lua Object-Oriented Programming and is a set of
: packages for supporting different models of object-oriented
: programming in the Lua language.
:
: LOOP models are mainly concerned with dynamicity, although there is an
: attempt to keep them as simple and efficient as
: possible. Additionally, LOOP uses fundamental Lua concepts like tables
: (objects) and meta-tables (classes), traditionally used to enable an
: object-oriented programming style, to provide a common ground for the
: interoperability of objects and classes of its different models.