How to Install and Uninstall openshadinglanguage-common-headers.noarch Package on Fedora 34
Last updated: May 18,2024
1. Install "openshadinglanguage-common-headers.noarch" package
Please follow the guidance below to install openshadinglanguage-common-headers.noarch on Fedora 34
$
sudo dnf update
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$
sudo dnf install
openshadinglanguage-common-headers.noarch
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2. Uninstall "openshadinglanguage-common-headers.noarch" package
Here is a brief guide to show you how to uninstall openshadinglanguage-common-headers.noarch on Fedora 34:
$
sudo dnf remove
openshadinglanguage-common-headers.noarch
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$
sudo dnf autoremove
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3. Information about the openshadinglanguage-common-headers.noarch package on Fedora 34
Last metadata expiration check: 2:11:13 ago on Tue Sep 6 14:10:38 2022.
Available Packages
Name : openshadinglanguage-common-headers
Version : 1.11.15.0
Release : 2.fc34
Architecture : noarch
Size : 17 k
Source : openshadinglanguage-1.11.15.0-2.fc34.src.rpm
Repository : updates
Summary : OSL standard library and auxiliary headers
URL : https://github.com/imageworks/OpenShadingLanguage
License : BSD
Description : Open Shading Language (OSL) is a language for programmable shading
: in advanced renderers and other applications, ideal for describing
: materials, lights, displacement, and pattern generation.
:
: This package contains the OSL standard library headers, as well
: as some additional headers useful for writing shaders.
Available Packages
Name : openshadinglanguage-common-headers
Version : 1.11.15.0
Release : 2.fc34
Architecture : noarch
Size : 17 k
Source : openshadinglanguage-1.11.15.0-2.fc34.src.rpm
Repository : updates
Summary : OSL standard library and auxiliary headers
URL : https://github.com/imageworks/OpenShadingLanguage
License : BSD
Description : Open Shading Language (OSL) is a language for programmable shading
: in advanced renderers and other applications, ideal for describing
: materials, lights, displacement, and pattern generation.
:
: This package contains the OSL standard library headers, as well
: as some additional headers useful for writing shaders.