How to Install and Uninstall libmanette.i686 Package on Fedora 36
Last updated: October 07,2024
1. Install "libmanette.i686" package
Please follow the instructions below to install libmanette.i686 on Fedora 36
$
sudo dnf update
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$
sudo dnf install
libmanette.i686
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2. Uninstall "libmanette.i686" package
Here is a brief guide to show you how to uninstall libmanette.i686 on Fedora 36:
$
sudo dnf remove
libmanette.i686
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$
sudo dnf autoremove
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3. Information about the libmanette.i686 package on Fedora 36
Last metadata expiration check: 2:32:34 ago on Thu Sep 8 08:04:50 2022.
Available Packages
Name : libmanette
Version : 0.2.6
Release : 4.fc36
Architecture : i686
Size : 51 k
Source : libmanette-0.2.6-4.fc36.src.rpm
Repository : fedora
Summary : Game controller library
URL : https://gitlab.gnome.org/aplazas/libmanette
License : LGPLv2+
Description : libmanette is a small GObject library giving you simple access to game
: controllers.
:
: This library is intended for software needing a painless access to game
: controllers from any programming language and with little dependencies.
:
: It supports the de-facto standard gamepads as defined by the W3C standard
: Gamepad specification or as implemented by the SDL GameController. More game
: controller kinds could be supported in the future if needed. Mapping of the
: devices is handled transparently and internally by the library using the
: popular SDL mapping string format.
Available Packages
Name : libmanette
Version : 0.2.6
Release : 4.fc36
Architecture : i686
Size : 51 k
Source : libmanette-0.2.6-4.fc36.src.rpm
Repository : fedora
Summary : Game controller library
URL : https://gitlab.gnome.org/aplazas/libmanette
License : LGPLv2+
Description : libmanette is a small GObject library giving you simple access to game
: controllers.
:
: This library is intended for software needing a painless access to game
: controllers from any programming language and with little dependencies.
:
: It supports the de-facto standard gamepads as defined by the W3C standard
: Gamepad specification or as implemented by the SDL GameController. More game
: controller kinds could be supported in the future if needed. Mapping of the
: devices is handled transparently and internally by the library using the
: popular SDL mapping string format.