How to Install and Uninstall libplacebo.x86_64 Package on Fedora 36
Last updated: January 15,2025
1. Install "libplacebo.x86_64" package
Please follow the guidelines below to install libplacebo.x86_64 on Fedora 36
$
sudo dnf update
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$
sudo dnf install
libplacebo.x86_64
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2. Uninstall "libplacebo.x86_64" package
This guide let you learn how to uninstall libplacebo.x86_64 on Fedora 36:
$
sudo dnf remove
libplacebo.x86_64
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$
sudo dnf autoremove
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3. Information about the libplacebo.x86_64 package on Fedora 36
Last metadata expiration check: 1:33:59 ago on Thu Sep 8 02:05:26 2022.
Available Packages
Name : libplacebo
Version : 4.192.1
Release : 1.fc36
Architecture : x86_64
Size : 1.1 M
Source : libplacebo-4.192.1-1.fc36.src.rpm
Repository : fedora
Summary : Reusable library for GPU-accelerated video/image rendering primitives
URL : https://github.com/haasn/libplacebo
License : LGPLv2+
Description : libplacebo is essentially the core rendering algorithms and ideas of
: mpv turned into a library. This grew out of an interest to accomplish
: the following goals:
:
: - Clean up mpv's internal API and make it reusable for other projects.
: - Provide a standard library of useful GPU-accelerated image processing
: primitives based on GLSL, so projects like VLC or Firefox can use them
: without incurring a heavy dependency on `libmpv`.
: - Rewrite core parts of mpv's GPU-accelerated video renderer on top of
: redesigned abstractions. (Basically, I wanted to eliminate code smell
: like `shader_cache.c` and totally redesign `gpu/video.c`)
Available Packages
Name : libplacebo
Version : 4.192.1
Release : 1.fc36
Architecture : x86_64
Size : 1.1 M
Source : libplacebo-4.192.1-1.fc36.src.rpm
Repository : fedora
Summary : Reusable library for GPU-accelerated video/image rendering primitives
URL : https://github.com/haasn/libplacebo
License : LGPLv2+
Description : libplacebo is essentially the core rendering algorithms and ideas of
: mpv turned into a library. This grew out of an interest to accomplish
: the following goals:
:
: - Clean up mpv's internal API and make it reusable for other projects.
: - Provide a standard library of useful GPU-accelerated image processing
: primitives based on GLSL, so projects like VLC or Firefox can use them
: without incurring a heavy dependency on `libmpv`.
: - Rewrite core parts of mpv's GPU-accelerated video renderer on top of
: redesigned abstractions. (Basically, I wanted to eliminate code smell
: like `shader_cache.c` and totally redesign `gpu/video.c`)