How to Install and Uninstall libretro-gambatte.x86_64 Package on Fedora 36

Last updated: June 29,2024

1. Install "libretro-gambatte.x86_64" package

Here is a brief guide to show you how to install libretro-gambatte.x86_64 on Fedora 36

$ sudo dnf update $ sudo dnf install libretro-gambatte.x86_64

2. Uninstall "libretro-gambatte.x86_64" package

Please follow the steps below to uninstall libretro-gambatte.x86_64 on Fedora 36:

$ sudo dnf remove libretro-gambatte.x86_64 $ sudo dnf autoremove

3. Information about the libretro-gambatte.x86_64 package on Fedora 36

Last metadata expiration check: 1:39:44 ago on Thu Sep 8 02:05:26 2022.
Available Packages
Name : libretro-gambatte
Version : 0
Release : 0.9.20220325git1553621.13.fc36
Architecture : x86_64
Size : 232 k
Source : libretro-gambatte-0-0.9.20220325git1553621.13.fc36.src.rpm
Repository : updates
Summary : Libretro implementation of libgambatte
URL : https://github.com/libretro/gambatte-libretro
License : GPLv2
Description : Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color
: emulator written in C++. It is based on hundreds of corner case hardware tests,
: as well as previous documentation and reverse engineering efforts.
:
: The core emulation code is contained in a separate library back-end
: (libgambatte) written in platform-independent C++. There is currently a GUI
: front-end (gambatte_qt) using Trolltech's Qt4 toolkit, and a simple command-line
: SDL front-end (gambatte_sdl).
:
: The GUI front-end contains platform-specific extensions for video, sound and
: timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X.
:
: The SDL front-end should be usable on all platforms with a working SDL port. It
: should also be quite trivial to create new (simple) front-ends (note that the
: library API should in no way be considered stable).