How to Install and Uninstall lua-loop.noarch Package on Fedora 36
Last updated: January 16,2025
1. Install "lua-loop.noarch" package
This tutorial shows how to install lua-loop.noarch on Fedora 36
$
sudo dnf update
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$
sudo dnf install
lua-loop.noarch
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2. Uninstall "lua-loop.noarch" package
Here is a brief guide to show you how to uninstall lua-loop.noarch on Fedora 36:
$
sudo dnf remove
lua-loop.noarch
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$
sudo dnf autoremove
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3. Information about the lua-loop.noarch package on Fedora 36
Last metadata expiration check: 1:08:17 ago on Thu Sep 8 08:04:50 2022.
Available Packages
Name : lua-loop
Version : 2.3
Release : 0.22.beta.fc36
Architecture : noarch
Size : 47 k
Source : lua-loop-2.3-0.22.beta.fc36.src.rpm
Repository : fedora
Summary : Class models for Lua
URL : http://loop.luaforge.net/
License : MIT
Description : LOOP stands for Lua Object-Oriented Programming and is a set of
: packages for supporting different models of object-oriented
: programming in the Lua language.
:
: LOOP models are mainly concerned with dynamicity, although there is an
: attempt to keep them as simple and efficient as
: possible. Additionally, LOOP uses fundamental Lua concepts like tables
: (objects) and meta-tables (classes), traditionally used to enable an
: object-oriented programming style, to provide a common ground for the
: interoperability of objects and classes of its different models.
Available Packages
Name : lua-loop
Version : 2.3
Release : 0.22.beta.fc36
Architecture : noarch
Size : 47 k
Source : lua-loop-2.3-0.22.beta.fc36.src.rpm
Repository : fedora
Summary : Class models for Lua
URL : http://loop.luaforge.net/
License : MIT
Description : LOOP stands for Lua Object-Oriented Programming and is a set of
: packages for supporting different models of object-oriented
: programming in the Lua language.
:
: LOOP models are mainly concerned with dynamicity, although there is an
: attempt to keep them as simple and efficient as
: possible. Additionally, LOOP uses fundamental Lua concepts like tables
: (objects) and meta-tables (classes), traditionally used to enable an
: object-oriented programming style, to provide a common ground for the
: interoperability of objects and classes of its different models.