How to Install and Uninstall sdl12-compat-static.i686 Package on Fedora 36
Last updated: November 29,2024
1. Install "sdl12-compat-static.i686" package
In this section, we are going to explain the necessary steps to install sdl12-compat-static.i686 on Fedora 36
$
sudo dnf update
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$
sudo dnf install
sdl12-compat-static.i686
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2. Uninstall "sdl12-compat-static.i686" package
This is a short guide on how to uninstall sdl12-compat-static.i686 on Fedora 36:
$
sudo dnf remove
sdl12-compat-static.i686
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$
sudo dnf autoremove
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3. Information about the sdl12-compat-static.i686 package on Fedora 36
Last metadata expiration check: 0:22:52 ago on Thu Sep 8 14:04:51 2022.
Available Packages
Name : sdl12-compat-static
Version : 0.0.1~git.20211125.4e4527a
Release : 4.fc36
Architecture : i686
Size : 119 k
Source : sdl12-compat-0.0.1~git.20211125.4e4527a-4.fc36.src.rpm
Repository : fedora
Summary : Static library to develop SDL 1.2 applications using SDL 2.0
URL : https://github.com/libsdl-org/sdl12-compat
License : zlib and (Public Domain or MIT-0) and MIT
Description : Simple DirectMedia Layer (SDL) is a cross-platform multimedia library
: designed to provide fast access to the graphics frame buffer and audio device.
:
: This code is a compatibility layer; it provides a static link library for
: programs written against SDL 1.2, but it uses SDL 2.0 behind the scenes.
: Note that applications that use this library will need to declare SDL2 as
: a dependency manually, as the library is dlopen()'d to preserve APIs between
: SDL-1.2 and SDL-2.0.
:
: If you are writing new code, please target SDL 2.0 directly and do not use
: this layer.
Available Packages
Name : sdl12-compat-static
Version : 0.0.1~git.20211125.4e4527a
Release : 4.fc36
Architecture : i686
Size : 119 k
Source : sdl12-compat-0.0.1~git.20211125.4e4527a-4.fc36.src.rpm
Repository : fedora
Summary : Static library to develop SDL 1.2 applications using SDL 2.0
URL : https://github.com/libsdl-org/sdl12-compat
License : zlib and (Public Domain or MIT-0) and MIT
Description : Simple DirectMedia Layer (SDL) is a cross-platform multimedia library
: designed to provide fast access to the graphics frame buffer and audio device.
:
: This code is a compatibility layer; it provides a static link library for
: programs written against SDL 1.2, but it uses SDL 2.0 behind the scenes.
: Note that applications that use this library will need to declare SDL2 as
: a dependency manually, as the library is dlopen()'d to preserve APIs between
: SDL-1.2 and SDL-2.0.
:
: If you are writing new code, please target SDL 2.0 directly and do not use
: this layer.