How to Install and Uninstall mingw64-angleproject.noarch Package on Fedora 38

Last updated: November 26,2024

1. Install "mingw64-angleproject.noarch" package

Here is a brief guide to show you how to install mingw64-angleproject.noarch on Fedora 38

$ sudo dnf update $ sudo dnf install mingw64-angleproject.noarch

2. Uninstall "mingw64-angleproject.noarch" package

Please follow the steps below to uninstall mingw64-angleproject.noarch on Fedora 38:

$ sudo dnf remove mingw64-angleproject.noarch $ sudo dnf autoremove

3. Information about the mingw64-angleproject.noarch package on Fedora 38

Last metadata expiration check: 5:00:42 ago on Sat Mar 16 22:59:57 2024.
Available Packages
Name : mingw64-angleproject
Version : 3280
Release : 7.git57ea533.fc38
Architecture : noarch
Size : 1.6 M
Source : mingw-angleproject-3280-7.git57ea533.fc38.src.rpm
Repository : fedora
Summary : Almost Native Graphics Layer Engine for Win64
URL : https://chromium.googlesource.com/angle/angle
License : BSD
Description : ANGLE is a conformant implementation of the OpenGL ES 2.0 specification that
: is hardware‐accelerated via Direct3D. ANGLE v1.0.772 was certified compliant
: by passing the ES 2.0.3 conformance tests in October 2011. ANGLE also provides
: an implementation of the EGL 1.4 specification.
:
: ANGLE is used as the default WebGL backend for both Google Chrome and
: Mozilla Firefox on Windows platforms. Chrome uses ANGLE for all graphics
: rendering on Windows, including the accelerated Canvas2D implementation
: and the Native Client sandbox environment.
:
: Portions of the ANGLE shader compiler are used as a shader validator and
: translator by WebGL implementations across multiple platforms. It is used
: on Mac OS X, Linux, and in mobile variants of the browsers. Having one shader
: validator helps to ensure that a consistent set of GLSL ES shaders are
: accepted across browsers and platforms. The shader translator can be used
: to translate shaders to other shading languages, and to optionally apply
: shader modifications to work around bugs or quirks in the native graphics
: drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even ESSL
: for native GLES2 platforms.