How to Install and Uninstall nvidia-texture-tools.i686 Package on Fedora 38
Last updated: January 15,2025
1. Install "nvidia-texture-tools.i686" package
This guide let you learn how to install nvidia-texture-tools.i686 on Fedora 38
$
sudo dnf update
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$
sudo dnf install
nvidia-texture-tools.i686
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2. Uninstall "nvidia-texture-tools.i686" package
Please follow the guidance below to uninstall nvidia-texture-tools.i686 on Fedora 38:
$
sudo dnf remove
nvidia-texture-tools.i686
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$
sudo dnf autoremove
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3. Information about the nvidia-texture-tools.i686 package on Fedora 38
Last metadata expiration check: 5:36:03 ago on Sat Mar 16 16:59:57 2024.
Available Packages
Name : nvidia-texture-tools
Version : 2.1.2
Release : 6.fc38
Architecture : i686
Size : 415 k
Source : nvidia-texture-tools-2.1.2-6.fc38.src.rpm
Repository : fedora
Summary : Collection of image processing and texture manipulation tools
URL : https://github.com/castano/nvidia-texture-tools/wiki
License : MIT and ASL 2.0 and BSD
Description : The NVIDIA Texture Tools is a collection of image processing and texture
: manipulation tools, designed to be integrated in game tools and asset
: conditioning pipelines.
:
: The primary features of the library are mipmap and normal map generation,
: format conversion and DXT compression.
:
: DXT compression is based on Simon Brown's squish library. The library also
: contains an alternative GPU-accelerated compressor that uses CUDA and is
: one order of magnitude faster.
Available Packages
Name : nvidia-texture-tools
Version : 2.1.2
Release : 6.fc38
Architecture : i686
Size : 415 k
Source : nvidia-texture-tools-2.1.2-6.fc38.src.rpm
Repository : fedora
Summary : Collection of image processing and texture manipulation tools
URL : https://github.com/castano/nvidia-texture-tools/wiki
License : MIT and ASL 2.0 and BSD
Description : The NVIDIA Texture Tools is a collection of image processing and texture
: manipulation tools, designed to be integrated in game tools and asset
: conditioning pipelines.
:
: The primary features of the library are mipmap and normal map generation,
: format conversion and DXT compression.
:
: DXT compression is based on Simon Brown's squish library. The library also
: contains an alternative GPU-accelerated compressor that uses CUDA and is
: one order of magnitude faster.