How to Install and Uninstall perl-Term-Animation.noarch Package on Fedora 38
Last updated: November 28,2024
1. Install "perl-Term-Animation.noarch" package
Here is a brief guide to show you how to install perl-Term-Animation.noarch on Fedora 38
$
sudo dnf update
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$
sudo dnf install
perl-Term-Animation.noarch
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2. Uninstall "perl-Term-Animation.noarch" package
This is a short guide on how to uninstall perl-Term-Animation.noarch on Fedora 38:
$
sudo dnf remove
perl-Term-Animation.noarch
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$
sudo dnf autoremove
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3. Information about the perl-Term-Animation.noarch package on Fedora 38
Last metadata expiration check: 1:18:10 ago on Sat Mar 16 22:59:57 2024.
Available Packages
Name : perl-Term-Animation
Version : 2.6
Release : 43.fc38
Architecture : noarch
Size : 36 k
Source : perl-Term-Animation-2.6-43.fc38.src.rpm
Repository : fedora
Summary : ASCII sprite animation framework
URL : https://metacpan.org/release/Term-Animation
License : GPL+ or Artistic
Description : This module provides a framework to produce sprite animations using ASCII art.
: Each ASCII 'sprite' is given one or more frames, and placed into the animation
: as an 'animation object'. An animation object can have a callback routine that
: controls the position and frame of the object.
:
: If the constructor is passed no arguments, it assumes that it is running full
: screen, and behaves accordingly. Alternatively, it can accept a curses window
: (created with the Curses new win call) as an argument, and will draw into that
: window.
Available Packages
Name : perl-Term-Animation
Version : 2.6
Release : 43.fc38
Architecture : noarch
Size : 36 k
Source : perl-Term-Animation-2.6-43.fc38.src.rpm
Repository : fedora
Summary : ASCII sprite animation framework
URL : https://metacpan.org/release/Term-Animation
License : GPL+ or Artistic
Description : This module provides a framework to produce sprite animations using ASCII art.
: Each ASCII 'sprite' is given one or more frames, and placed into the animation
: as an 'animation object'. An animation object can have a callback routine that
: controls the position and frame of the object.
:
: If the constructor is passed no arguments, it assumes that it is running full
: screen, and behaves accordingly. Alternatively, it can accept a curses window
: (created with the Curses new win call) as an argument, and will draw into that
: window.