How to Install and Uninstall stb_voxel_render-devel.i686 Package on Fedora 38
Last updated: November 28,2024
1. Install "stb_voxel_render-devel.i686" package
This guide covers the steps necessary to install stb_voxel_render-devel.i686 on Fedora 38
$
sudo dnf update
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$
sudo dnf install
stb_voxel_render-devel.i686
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2. Uninstall "stb_voxel_render-devel.i686" package
Here is a brief guide to show you how to uninstall stb_voxel_render-devel.i686 on Fedora 38:
$
sudo dnf remove
stb_voxel_render-devel.i686
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$
sudo dnf autoremove
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3. Information about the stb_voxel_render-devel.i686 package on Fedora 38
Last metadata expiration check: 3:39:56 ago on Sat Mar 16 16:59:57 2024.
Available Packages
Name : stb_voxel_render-devel
Version : 0.89^20240213gitae721c5
Release : 1.fc38
Architecture : i686
Size : 46 k
Source : stb-0^20240213gitae721c5-1.fc38.src.rpm
Repository : updates
Summary : Helps render large-scale “voxel” worlds for games
URL : https://github.com/nothings/stb
License : MIT OR Unlicense
Description : This library helps render large-scale “voxel” worlds for games, in this case,
: one with blocks that can have textures and that can also be a few shapes other
: than cubes.
:
: Video introduction:
: http://www.youtube.com/watch?v=2vnTtiLrV1w
:
: Minecraft-viewer sample app (not very simple though):
: http://github.com/nothings/stb/tree/master/tests/caveview
:
: It works by creating triangle meshes. The library includes
:
: - converter from dense 3D arrays of block info to vertex mesh
: - vertex & fragment shaders for the vertex mesh
: - assistance in setting up shader state
:
: For portability, none of the library code actually accesses the 3D graphics
: API. (At the moment, it’s not actually portable since the shaders are GLSL
: only, but patches are welcome.)
:
: You have to do all the caching and tracking of vertex buffers yourself.
: However, you could also try making a game with a small enough world that it’s
: fully loaded rather than streaming. Currently the preferred vertex format is 20
: bytes per quad. There are designs to allow much more compact formats with a
: slight reduction in shader features, but no roadmap for actually implementing
: them.
Available Packages
Name : stb_voxel_render-devel
Version : 0.89^20240213gitae721c5
Release : 1.fc38
Architecture : i686
Size : 46 k
Source : stb-0^20240213gitae721c5-1.fc38.src.rpm
Repository : updates
Summary : Helps render large-scale “voxel” worlds for games
URL : https://github.com/nothings/stb
License : MIT OR Unlicense
Description : This library helps render large-scale “voxel” worlds for games, in this case,
: one with blocks that can have textures and that can also be a few shapes other
: than cubes.
:
: Video introduction:
: http://www.youtube.com/watch?v=2vnTtiLrV1w
:
: Minecraft-viewer sample app (not very simple though):
: http://github.com/nothings/stb/tree/master/tests/caveview
:
: It works by creating triangle meshes. The library includes
:
: - converter from dense 3D arrays of block info to vertex mesh
: - vertex & fragment shaders for the vertex mesh
: - assistance in setting up shader state
:
: For portability, none of the library code actually accesses the 3D graphics
: API. (At the moment, it’s not actually portable since the shaders are GLSL
: only, but patches are welcome.)
:
: You have to do all the caching and tracking of vertex buffers yourself.
: However, you could also try making a game with a small enough world that it’s
: fully loaded rather than streaming. Currently the preferred vertex format is 20
: bytes per quad. There are designs to allow much more compact formats with a
: slight reduction in shader features, but no roadmap for actually implementing
: them.