How to Install and Uninstall perl-Math-ConvexHull-MonotoneChain.x86_64 Package on Fedora 39
Last updated: January 12,2025
1. Install "perl-Math-ConvexHull-MonotoneChain.x86_64" package
This guide covers the steps necessary to install perl-Math-ConvexHull-MonotoneChain.x86_64 on Fedora 39
$
sudo dnf update
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$
sudo dnf install
perl-Math-ConvexHull-MonotoneChain.x86_64
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2. Uninstall "perl-Math-ConvexHull-MonotoneChain.x86_64" package
This guide let you learn how to uninstall perl-Math-ConvexHull-MonotoneChain.x86_64 on Fedora 39:
$
sudo dnf remove
perl-Math-ConvexHull-MonotoneChain.x86_64
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$
sudo dnf autoremove
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3. Information about the perl-Math-ConvexHull-MonotoneChain.x86_64 package on Fedora 39
Last metadata expiration check: 3:50:52 ago on Thu Mar 7 11:44:58 2024.
Available Packages
Name : perl-Math-ConvexHull-MonotoneChain
Version : 0.01
Release : 37.fc39
Architecture : x86_64
Size : 18 k
Source : perl-Math-ConvexHull-MonotoneChain-0.01-37.fc39.src.rpm
Repository : fedora
Summary : Monotone chain algorithm for finding a convex hull in 2D
URL : https://metacpan.org/release/Math-ConvexHull-MonotoneChain
License : GPL-1.0-or-later OR Artistic-1.0-Perl
Description : This is somewhat experimental still.
:
: This (XS) module optionally exports a single function C
: which calculates the convex hull of the input points and returns it.
: The algorithm is C due to having to sort the input list,
: but should be somewhat faster than a plain Graham's scan (also C)
: in practice since it avoids polar coordinates.
Available Packages
Name : perl-Math-ConvexHull-MonotoneChain
Version : 0.01
Release : 37.fc39
Architecture : x86_64
Size : 18 k
Source : perl-Math-ConvexHull-MonotoneChain-0.01-37.fc39.src.rpm
Repository : fedora
Summary : Monotone chain algorithm for finding a convex hull in 2D
URL : https://metacpan.org/release/Math-ConvexHull-MonotoneChain
License : GPL-1.0-or-later OR Artistic-1.0-Perl
Description : This is somewhat experimental still.
:
: This (XS) module optionally exports a single function C
: which calculates the convex hull of the input points and returns it.
: The algorithm is C
: but should be somewhat faster than a plain Graham's scan (also C
: in practice since it avoids polar coordinates.