How to Install and Uninstall bsp.x86_64 Package on Fedora 35
Last updated: October 07,2024
1. Install "bsp.x86_64" package
Here is a brief guide to show you how to install bsp.x86_64 on Fedora 35
$
sudo dnf update
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$
sudo dnf install
bsp.x86_64
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2. Uninstall "bsp.x86_64" package
Learn how to uninstall bsp.x86_64 on Fedora 35:
$
sudo dnf remove
bsp.x86_64
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$
sudo dnf autoremove
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3. Information about the bsp.x86_64 package on Fedora 35
Last metadata expiration check: 5:21:06 ago on Wed Sep 7 08:25:01 2022.
Available Packages
Name : bsp
Version : 5.2
Release : 28.fc35
Architecture : x86_64
Size : 103 k
Source : bsp-5.2-28.fc35.src.rpm
Repository : fedora
Summary : The most popular node builder for Doom
URL : http://games.moria.org.uk/doom/bsp/
License : GPLv2+
Description : Before you can play a level that you have created, you must use a node
: builder to create the data that Doom will use to render the level.
: Doom uses a rendering algorithm based on a binary space partition,
: otherwise known as a BSP tree. This is stored in a data lump called
: NODES in the WAD file. This data structure must be pre-calculated and
: stored in the WAD file before the level can be played; the tool that
: does this is called a node builder.
:
: BSP is one of several node builders that can do this. There are
: others: idbsp is the original node builder that id Software used on
: the original Doom levels, for instance. BSP was the best known and
: most widely used node builder throughout the height of the Doom
: editing craze in the mid 1990s.
Available Packages
Name : bsp
Version : 5.2
Release : 28.fc35
Architecture : x86_64
Size : 103 k
Source : bsp-5.2-28.fc35.src.rpm
Repository : fedora
Summary : The most popular node builder for Doom
URL : http://games.moria.org.uk/doom/bsp/
License : GPLv2+
Description : Before you can play a level that you have created, you must use a node
: builder to create the data that Doom will use to render the level.
: Doom uses a rendering algorithm based on a binary space partition,
: otherwise known as a BSP tree. This is stored in a data lump called
: NODES in the WAD file. This data structure must be pre-calculated and
: stored in the WAD file before the level can be played; the tool that
: does this is called a node builder.
:
: BSP is one of several node builders that can do this. There are
: others: idbsp is the original node builder that id Software used on
: the original Doom levels, for instance. BSP was the best known and
: most widely used node builder throughout the height of the Doom
: editing craze in the mid 1990s.