How to Install and Uninstall dreamweb-us.noarch Package on Fedora 35

Last updated: April 28,2024

1. Install "dreamweb-us.noarch" package

Please follow the steps below to install dreamweb-us.noarch on Fedora 35

$ sudo dnf update $ sudo dnf install dreamweb-us.noarch

2. Uninstall "dreamweb-us.noarch" package

In this section, we are going to explain the necessary steps to uninstall dreamweb-us.noarch on Fedora 35:

$ sudo dnf remove dreamweb-us.noarch $ sudo dnf autoremove

3. Information about the dreamweb-us.noarch package on Fedora 35

Last metadata expiration check: 3:02:10 ago on Wed Sep 7 08:25:01 2022.
Available Packages
Name : dreamweb-us
Version : 1.1
Release : 14.fc35
Architecture : noarch
Size : 837 k
Source : dreamweb-1.1-14.fc35.src.rpm
Repository : fedora
Summary : US-English language version of dreamweb
URL : http://www.mobygames.com/game/dreamweb
License : Redistributable, no modification permitted
Description : This package contains the US-English language version of dreamweb, a
: click-and-point adventure with the look and feel of Ridley Scott's
: Blade Runner.
:
:
: Ryan, a bartender from a dystopian future can't sleep peacefully
: for months. His nights are sequences of nightmares and strange
: dreams, days with frequent black-outs with strange visions, until
: one night a figure in monk attire appears to him, and tells him the
: story of the seven evil ones, uniting to destroy to Dreamweb, the
: only barrier between the world and darkness. The monk makes a
: proposition: Ryan becomes the "deliverer": the one who would keep
: the Dreamweb safe by killing those who try to destroy it.
:
: Descending into paranoia and just wanting dreams to stop, Ryan
: accepts the mission, then wakes up in a puddle of cold sweat, next
: to his beloved girlfriend in her house, and late for work. Again.
:
: DreamWeb is a top-down adventure game set in a gritty futuristic
: dystopian city. Each location takes only a small portion of the
: screen without panning (except an optional small zoom window in the
: corner that follows the cursor), with the player interacting with
: objects and people by simply clicking them. Ryan has a limited
: inventory space, and as a lot of objects can be picked up (many
: without any use), the player must rationalize what might be useful
: and what just serves as filler.
:
: Dialogue is straightforward, with no options, but still required
: to advance in the game (to find new locations, for instance). In
: situations where many adventure games usually feature an indirect
: approach to solve a problem, Ryan often faces himself with
: situations where it's "killed or be killed", which result in deaths
: (sometimes of innocents).