How to Install and Uninstall nvidia-texture-tools.x86_64 Package on Fedora 35
Last updated: November 27,2024
1. Install "nvidia-texture-tools.x86_64" package
Please follow the steps below to install nvidia-texture-tools.x86_64 on Fedora 35
$
sudo dnf update
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$
sudo dnf install
nvidia-texture-tools.x86_64
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2. Uninstall "nvidia-texture-tools.x86_64" package
Here is a brief guide to show you how to uninstall nvidia-texture-tools.x86_64 on Fedora 35:
$
sudo dnf remove
nvidia-texture-tools.x86_64
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$
sudo dnf autoremove
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3. Information about the nvidia-texture-tools.x86_64 package on Fedora 35
Last metadata expiration check: 0:56:13 ago on Wed Sep 7 08:25:01 2022.
Available Packages
Name : nvidia-texture-tools
Version : 2.1.2
Release : 2.fc35
Architecture : x86_64
Size : 382 k
Source : nvidia-texture-tools-2.1.2-2.fc35.src.rpm
Repository : fedora
Summary : Collection of image processing and texture manipulation tools
URL : https://github.com/castano/nvidia-texture-tools/wiki
License : MIT and ASL 2.0 and BSD
Description : The NVIDIA Texture Tools is a collection of image processing and texture
: manipulation tools, designed to be integrated in game tools and asset
: conditioning pipelines.
:
: The primary features of the library are mipmap and normal map generation,
: format conversion and DXT compression.
:
: DXT compression is based on Simon Brown's squish library. The library also
: contains an alternative GPU-accelerated compressor that uses CUDA and is
: one order of magnitude faster.
Available Packages
Name : nvidia-texture-tools
Version : 2.1.2
Release : 2.fc35
Architecture : x86_64
Size : 382 k
Source : nvidia-texture-tools-2.1.2-2.fc35.src.rpm
Repository : fedora
Summary : Collection of image processing and texture manipulation tools
URL : https://github.com/castano/nvidia-texture-tools/wiki
License : MIT and ASL 2.0 and BSD
Description : The NVIDIA Texture Tools is a collection of image processing and texture
: manipulation tools, designed to be integrated in game tools and asset
: conditioning pipelines.
:
: The primary features of the library are mipmap and normal map generation,
: format conversion and DXT compression.
:
: DXT compression is based on Simon Brown's squish library. The library also
: contains an alternative GPU-accelerated compressor that uses CUDA and is
: one order of magnitude faster.