How to Install and Uninstall SDL_sound.x86_64 Package on Fedora 35
Last updated: November 17,2024
1. Install "SDL_sound.x86_64" package
Please follow the step by step instructions below to install SDL_sound.x86_64 on Fedora 35
$
sudo dnf update
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$
sudo dnf install
SDL_sound.x86_64
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2. Uninstall "SDL_sound.x86_64" package
This guide let you learn how to uninstall SDL_sound.x86_64 on Fedora 35:
$
sudo dnf remove
SDL_sound.x86_64
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$
sudo dnf autoremove
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3. Information about the SDL_sound.x86_64 package on Fedora 35
Last metadata expiration check: 3:00:45 ago on Wed Sep 7 02:25:42 2022.
Available Packages
Name : SDL_sound
Version : 1.0.3
Release : 28.fc35
Architecture : x86_64
Size : 111 k
Source : SDL_sound-1.0.3-28.fc35.src.rpm
Repository : fedora
Summary : Library handling decoding of several popular sound file formats
URL : http://www.icculus.org/SDL_sound
License : LGPLv2+
Description : SDL_sound is a library that handles the decoding of several popular sound file
: formats, such as .WAV and .OGG.
:
: It is meant to make the programmer's sound playback tasks simpler. The
: programmer gives SDL_sound a filename, or feeds it data directly from one of
: many sources, and then reads the decoded waveform data back at her leisure.
: If resource constraints are a concern, SDL_sound can process sound data in
: programmer-specified blocks. Alternately, SDL_sound can decode a whole sound
: file and hand back a single pointer to the whole waveform. SDL_sound can
: also handle sample rate, audio format, and channel conversion on-the-fly
: and behind-the-scenes, if the programmer desires.
Available Packages
Name : SDL_sound
Version : 1.0.3
Release : 28.fc35
Architecture : x86_64
Size : 111 k
Source : SDL_sound-1.0.3-28.fc35.src.rpm
Repository : fedora
Summary : Library handling decoding of several popular sound file formats
URL : http://www.icculus.org/SDL_sound
License : LGPLv2+
Description : SDL_sound is a library that handles the decoding of several popular sound file
: formats, such as .WAV and .OGG.
:
: It is meant to make the programmer's sound playback tasks simpler. The
: programmer gives SDL_sound a filename, or feeds it data directly from one of
: many sources, and then reads the decoded waveform data back at her leisure.
: If resource constraints are a concern, SDL_sound can process sound data in
: programmer-specified blocks. Alternately, SDL_sound can decode a whole sound
: file and hand back a single pointer to the whole waveform. SDL_sound can
: also handle sample rate, audio format, and channel conversion on-the-fly
: and behind-the-scenes, if the programmer desires.