How to Install and Uninstall gamemode-dev Package on Kali Linux
Last updated: December 23,2024
1. Install "gamemode-dev" package
Please follow the guidelines below to install gamemode-dev on Kali Linux
$
sudo apt update
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$
sudo apt install
gamemode-dev
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2. Uninstall "gamemode-dev" package
This tutorial shows how to uninstall gamemode-dev on Kali Linux:
$
sudo apt remove
gamemode-dev
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$
sudo apt autoclean && sudo apt autoremove
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3. Information about the gamemode-dev package on Kali Linux
Package: gamemode-dev
Source: gamemode
Version: 1.8.1-2
Installed-Size: 34
Maintainer: Debian Games Team
Architecture: amd64
Replaces: libgamemode-dev, libgamemode0-dev, libgamemodeauto-dev
Depends: libgamemodeauto0 (= 1.8.1-2)
Recommends: libgamemode0 (= 1.8.1-2), gamemode:any
Breaks: libgamemode-dev, libgamemode0-dev, libgamemodeauto-dev
Size: 10668
SHA256: c3ed92e65956f50f06c62c628cdf04c2ecc43727453df0b57e8842046c0d0e1d
SHA1: 660d772c818bb0b20091128af09caa55d03b2d5a
MD5sum: c008961d14662e7268782fb92c6ec820
Description: Optimise Linux system performance on demand (dev files)
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
.
The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
.
This package provides the development files for gamemode.
Description-md5:
Multi-Arch: same
Homepage: https://github.com/FeralInteractive/gamemode
Tag: devel::lang:c, devel::library, implemented-in::c, role::devel-lib
Section: libdevel
Priority: optional
Filename: pool/main/g/gamemode/gamemode-dev_1.8.1-2_amd64.deb
Source: gamemode
Version: 1.8.1-2
Installed-Size: 34
Maintainer: Debian Games Team
Architecture: amd64
Replaces: libgamemode-dev, libgamemode0-dev, libgamemodeauto-dev
Depends: libgamemodeauto0 (= 1.8.1-2)
Recommends: libgamemode0 (= 1.8.1-2), gamemode:any
Breaks: libgamemode-dev, libgamemode0-dev, libgamemodeauto-dev
Size: 10668
SHA256: c3ed92e65956f50f06c62c628cdf04c2ecc43727453df0b57e8842046c0d0e1d
SHA1: 660d772c818bb0b20091128af09caa55d03b2d5a
MD5sum: c008961d14662e7268782fb92c6ec820
Description: Optimise Linux system performance on demand (dev files)
GameMode is a daemon/lib combo for Linux that allows games to request a set
of optimisations be temporarily applied to the host OS.
.
The design has a clear-cut abstraction between the host daemon and library
(gamemoded and libgamemode), and the client loaders (libgamemodeauto and
gamemode_client.h) that allows for safe use without worrying about whether
the daemon is installed or running. This design also means that while the
host library currently relies on systemd for exchanging messages with the
daemon, it's entirely possible to implement other internals that still work
with the same clients.
.
GameMode was designed primarily as a stop-gap solution to problems with
the Intel and AMD CPU powersave or ondemand governors, but is intended to
be expanded beyond just CPU governor states, as there are a wealth of
automation tasks one might want to apply.
.
This package provides the development files for gamemode.
Description-md5:
Multi-Arch: same
Homepage: https://github.com/FeralInteractive/gamemode
Tag: devel::lang:c, devel::library, implemented-in::c, role::devel-lib
Section: libdevel
Priority: optional
Filename: pool/main/g/gamemode/gamemode-dev_1.8.1-2_amd64.deb