How to Install and Uninstall libbullet-dev Package on Kali Linux
Last updated: November 22,2024
1. Install "libbullet-dev" package
Please follow the instructions below to install libbullet-dev on Kali Linux
$
sudo apt update
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$
sudo apt install
libbullet-dev
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2. Uninstall "libbullet-dev" package
Please follow the step by step instructions below to uninstall libbullet-dev on Kali Linux:
$
sudo apt remove
libbullet-dev
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$
sudo apt autoclean && sudo apt autoremove
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3. Information about the libbullet-dev package on Kali Linux
Package: libbullet-dev
Source: bullet (3.24+dfsg-2)
Version: 3.24+dfsg-2+b3
Installed-Size: 3322
Maintainer: Debian Games Team
Architecture: amd64
Depends: libbullet3.24 (= 3.24+dfsg-2+b3)
Size: 386136
SHA256: 91e49d8ffc0c9397faba9a61a4b12ad49f8bcfd437ef9f27b4baf0d63a7f6459
SHA1: d43a47c369d3297dd82f3fdccbde4e0a90eeec0f
MD5sum: 0498e3a39fa638559aa64d2754045da4
Description: professional 3D Game Multiphysics Library -- development files
Bullet professional 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
.
* Used by many movie and game companies in AAA titles on Playstation 3, XBox
360, Nintendo Wii, PC, Android and iPhone.
* Modular extendible C++ design with hot-swap of most components.
* Discrete and continuous collision detection (CCD).
* Swept collision queries.
* Ray casting with custom collision filtering.
* Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and
non-convex triangle meshes.
* Support for dynamic deformation of non-convex triangle meshes, by refitting
the acceleration structures.
.
Multiphysics support including:
.
* Rigid body dynamics including constraint solvers, generic constraints,
ragdolls, hinge, ball-socket.
* Support for constraint limits and motors.
* Soft body support including cloth, rope and deformable.
* Bullet is integrated into Blender.
* Serialization of physics data in the cross-platform binary bullet file
format.
.
This package contains development files for Bullet.
Description-md5:
Multi-Arch: same
Homepage: http://www.bulletphysics.org/
Tag: devel::lang:c++, devel::library, implemented-in::c++, role::devel-lib,
works-with::3dmodel
Section: libdevel
Priority: optional
Filename: pool/main/b/bullet/libbullet-dev_3.24+dfsg-2+b3_amd64.deb
Source: bullet (3.24+dfsg-2)
Version: 3.24+dfsg-2+b3
Installed-Size: 3322
Maintainer: Debian Games Team
Architecture: amd64
Depends: libbullet3.24 (= 3.24+dfsg-2+b3)
Size: 386136
SHA256: 91e49d8ffc0c9397faba9a61a4b12ad49f8bcfd437ef9f27b4baf0d63a7f6459
SHA1: d43a47c369d3297dd82f3fdccbde4e0a90eeec0f
MD5sum: 0498e3a39fa638559aa64d2754045da4
Description: professional 3D Game Multiphysics Library -- development files
Bullet professional 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
.
* Used by many movie and game companies in AAA titles on Playstation 3, XBox
360, Nintendo Wii, PC, Android and iPhone.
* Modular extendible C++ design with hot-swap of most components.
* Discrete and continuous collision detection (CCD).
* Swept collision queries.
* Ray casting with custom collision filtering.
* Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and
non-convex triangle meshes.
* Support for dynamic deformation of non-convex triangle meshes, by refitting
the acceleration structures.
.
Multiphysics support including:
.
* Rigid body dynamics including constraint solvers, generic constraints,
ragdolls, hinge, ball-socket.
* Support for constraint limits and motors.
* Soft body support including cloth, rope and deformable.
* Bullet is integrated into Blender.
* Serialization of physics data in the cross-platform binary bullet file
format.
.
This package contains development files for Bullet.
Description-md5:
Multi-Arch: same
Homepage: http://www.bulletphysics.org/
Tag: devel::lang:c++, devel::library, implemented-in::c++, role::devel-lib,
works-with::3dmodel
Section: libdevel
Priority: optional
Filename: pool/main/b/bullet/libbullet-dev_3.24+dfsg-2+b3_amd64.deb