How to Install and Uninstall libmercator-0.3-dev Package on Kali Linux
Last updated: December 24,2024
Deprecated! Installation of this package may no longer be supported.
1. Install "libmercator-0.3-dev" package
Please follow the instructions below to install libmercator-0.3-dev on Kali Linux
$
sudo apt update
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$
sudo apt install
libmercator-0.3-dev
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2. Uninstall "libmercator-0.3-dev" package
This is a short guide on how to uninstall libmercator-0.3-dev on Kali Linux:
$
sudo apt remove
libmercator-0.3-dev
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$
sudo apt autoclean && sudo apt autoremove
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3. Information about the libmercator-0.3-dev package on Kali Linux
Package: libmercator-0.3-dev
Source: mercator
Version: 0.3.3-6
Installed-Size: 109
Maintainer: Debian Games Team
Architecture: amd64
Depends: libmercator-0.3-4 (= 0.3.3-6), libwfmath-1.0-dev (>= 1.0.2+dfsg1-0.4)
Size: 33532
SHA256: 0b8a4670e67d1cd7c13a310cb50fbbc490ffcb44b616c53441aa952f94ffbb98
SHA1: 73458bb5c194a534c335e48ada1f192a0bc71970
MD5sum: c883120c02ff517dd4b46a926e65cdb5
Description: WorldForge terrain library - development files
Mercator is primarily aimed at terrain for multiplayer online games and
forms one of the WorldForge core libraries.
It is intended to be used as a terrain library on the client, while a
subset of features are useful on the server.
.
Mercator is designed in such a way that individual tiles can be
generated on-the-fly from a very small source data set. Each tile uses
a fast deterministic random number generation to ensure that identical
results are produced "anytime, anywhere". This enables transmission of
terrain across low bandwidth links as part of the standard data stream,
or server side collision detection with the same terrain that the
player sees.
.
The use of tiles means that there is inherently a large degree of gross
control of the shape of the terrain. Finer control is implemented by
allowing geometric modifications - for example, a polygonal area might
be flattened, or a crater could be applied.
.
This package contains the files for developing with the mercator library.
Description-md5: c778f4a0eab06ff0c516705c00ff1b6b
Multi-Arch: same
Homepage: https://www.worldforge.org/
Tag: devel::library, role::devel-lib
Section: libdevel
Priority: optional
Filename: pool/main/m/mercator/libmercator-0.3-dev_0.3.3-6_amd64.deb
Source: mercator
Version: 0.3.3-6
Installed-Size: 109
Maintainer: Debian Games Team
Architecture: amd64
Depends: libmercator-0.3-4 (= 0.3.3-6), libwfmath-1.0-dev (>= 1.0.2+dfsg1-0.4)
Size: 33532
SHA256: 0b8a4670e67d1cd7c13a310cb50fbbc490ffcb44b616c53441aa952f94ffbb98
SHA1: 73458bb5c194a534c335e48ada1f192a0bc71970
MD5sum: c883120c02ff517dd4b46a926e65cdb5
Description: WorldForge terrain library - development files
Mercator is primarily aimed at terrain for multiplayer online games and
forms one of the WorldForge core libraries.
It is intended to be used as a terrain library on the client, while a
subset of features are useful on the server.
.
Mercator is designed in such a way that individual tiles can be
generated on-the-fly from a very small source data set. Each tile uses
a fast deterministic random number generation to ensure that identical
results are produced "anytime, anywhere". This enables transmission of
terrain across low bandwidth links as part of the standard data stream,
or server side collision detection with the same terrain that the
player sees.
.
The use of tiles means that there is inherently a large degree of gross
control of the shape of the terrain. Finer control is implemented by
allowing geometric modifications - for example, a polygonal area might
be flattened, or a crater could be applied.
.
This package contains the files for developing with the mercator library.
Description-md5: c778f4a0eab06ff0c516705c00ff1b6b
Multi-Arch: same
Homepage: https://www.worldforge.org/
Tag: devel::library, role::devel-lib
Section: libdevel
Priority: optional
Filename: pool/main/m/mercator/libmercator-0.3-dev_0.3.3-6_amd64.deb