How to Install and Uninstall libmojoshader0 Package on Kali Linux

Last updated: May 09,2024

1. Install "libmojoshader0" package

In this section, we are going to explain the necessary steps to install libmojoshader0 on Kali Linux

$ sudo apt update $ sudo apt install libmojoshader0

2. Uninstall "libmojoshader0" package

This guide covers the steps necessary to uninstall libmojoshader0 on Kali Linux:

$ sudo apt remove libmojoshader0 $ sudo apt autoclean && sudo apt autoremove

3. Information about the libmojoshader0 package on Kali Linux

Package: libmojoshader0
Source: mojoshader
Version: 0.0~hg1314+dfsg-1.1
Installed-Size: 675
Maintainer: Yangfl
Architecture: amd64
Depends: libc6 (>= 2.29)
Size: 203584
SHA256: 5d6f540f3f51c4b36f3602367323975ec378c54bd73db738164a453d33b17f68
SHA1: 44d985010fb12804eba0328885f5f6cb4d709683
MD5sum: 8ea3f50ef135076861efd643f92f1aea
Description: library to move calls to Direct3D shaders to OpenGL
MojoShader is a library to work with Direct3D shaders on alternate 3D APIs and
non-Windows platforms. The primary motivation is moving shaders to OpenGL
languages on the fly. The developer deals with "profiles" that represent
various target languages, such as GLSL or ARB_*_program.
.
This allows a developer to manage one set of shaders, presumably written in
Direct3D HLSL, and use them across multiple rendering backends. This also means
that the developer only has to worry about one (offline) compiler to manage
program complexity, while MojoShader itself deals with the reduced complexity
of the bytecode at runtime.
.
MojoShader provides both a simple API to convert bytecode to various profiles,
and (optionally) basic glue to rendering APIs to abstract the management of the
shaders at runtime.
Description-md5:
Homepage: https://icculus.org/mojoshader/
Section: libs
Priority: optional
Filename: pool/main/m/mojoshader/libmojoshader0_0.0~hg1314+dfsg-1.1_amd64.deb