How to Install and Uninstall libretro-bsnes-mercury-performance Package on Kali Linux
Last updated: December 23,2024
1. Install "libretro-bsnes-mercury-performance" package
Here is a brief guide to show you how to install libretro-bsnes-mercury-performance on Kali Linux
$
sudo apt update
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$
sudo apt install
libretro-bsnes-mercury-performance
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2. Uninstall "libretro-bsnes-mercury-performance" package
Please follow the instructions below to uninstall libretro-bsnes-mercury-performance on Kali Linux:
$
sudo apt remove
libretro-bsnes-mercury-performance
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$
sudo apt autoclean && sudo apt autoremove
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3. Information about the libretro-bsnes-mercury-performance package on Kali Linux
Package: libretro-bsnes-mercury-performance
Source: libretro-bsnes-mercury
Version: 094+git20220807-8
Installed-Size: 1533
Maintainer: Debian Games Team
Architecture: amd64
Depends: retroarch | libretro-frontend, libc6 (>= 2.34), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2)
Size: 407924
SHA256: 5f61e858ae3c1fc8071c4b08958163b64012722cd83c1969821cf4939fd5ee92
SHA1: 3bf46135a8c9e9d419259bdc6bb4259e0f524705
MD5sum: af16cb5091734fda0c1e9c1a21fad044
Description: Libretro wrapper for bsnes-mercury performance core
This wrapper makes bsnes-mercury performance core API compatible with libretro,
thus allowing its use with libretro frontends, such as RetroArch.
.
This core is enabled to emulate only SNES hardware and its subsystems (from
the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
.
bsnes-mercury is a fork of higan, aiming to restore some useful features that
have been removed, as well as improving performance a bit. Maximum accuracy is
still uncompromisable; anything that affects accuracy is optional and off by
default. The name is because metals are shiny, like the accuracy promises of
bsnes, and mercury is the fastest metal.
.
This package comes with the bsnes-mercury performance core, which provides
faster emulation at the cost of reduced accuracy, including problems with some
games.
Description-md5:
Multi-Arch: same
Homepage: https://github.com/libretro/bsnes-mercury
Section: games
Priority: optional
Filename: pool/main/libr/libretro-bsnes-mercury/libretro-bsnes-mercury-performance_094+git20220807-8_amd64.deb
Source: libretro-bsnes-mercury
Version: 094+git20220807-8
Installed-Size: 1533
Maintainer: Debian Games Team
Architecture: amd64
Depends: retroarch | libretro-frontend, libc6 (>= 2.34), libgcc-s1 (>= 3.0), libstdc++6 (>= 5.2)
Size: 407924
SHA256: 5f61e858ae3c1fc8071c4b08958163b64012722cd83c1969821cf4939fd5ee92
SHA1: 3bf46135a8c9e9d419259bdc6bb4259e0f524705
MD5sum: af16cb5091734fda0c1e9c1a21fad044
Description: Libretro wrapper for bsnes-mercury performance core
This wrapper makes bsnes-mercury performance core API compatible with libretro,
thus allowing its use with libretro frontends, such as RetroArch.
.
This core is enabled to emulate only SNES hardware and its subsystems (from
the command line only), like Super Game Boy, Satellaview and Sufami Turbo.
.
bsnes-mercury is a fork of higan, aiming to restore some useful features that
have been removed, as well as improving performance a bit. Maximum accuracy is
still uncompromisable; anything that affects accuracy is optional and off by
default. The name is because metals are shiny, like the accuracy promises of
bsnes, and mercury is the fastest metal.
.
This package comes with the bsnes-mercury performance core, which provides
faster emulation at the cost of reduced accuracy, including problems with some
games.
Description-md5:
Multi-Arch: same
Homepage: https://github.com/libretro/bsnes-mercury
Section: games
Priority: optional
Filename: pool/main/libr/libretro-bsnes-mercury/libretro-bsnes-mercury-performance_094+git20220807-8_amd64.deb