How to Install and Uninstall gzdoom Package on openSUSE Leap
Last updated: December 26,2024
1. Install "gzdoom" package
This guide covers the steps necessary to install gzdoom on openSUSE Leap
$
sudo zypper refresh
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$
sudo zypper install
gzdoom
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2. Uninstall "gzdoom" package
Please follow the instructions below to uninstall gzdoom on openSUSE Leap:
$
sudo zypper remove
gzdoom
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3. Information about the gzdoom package on openSUSE Leap
Information for package gzdoom:
-------------------------------
Repository : Main Repository
Name : gzdoom
Version : 4.10.0-bp155.2.5
Arch : x86_64
Vendor : openSUSE
Installed Size : 26.9 MiB
Installed : No
Status : not installed
Source package : gzdoom-4.10.0-bp155.2.5.src
Upstream URL : https://zdoom.org/
Summary : A DOOM source port with graphic and modding extensions
Description :
GZDoom is a port (a modification) of the original Doom source code, featuring:
* an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support
* Truecolor software rendering, extending the classic 8-bit palette
* Heretic, Hexen and Strife game modes and support for a lot of
additional IWADs.
* Boom and Hexen map extension support, scriptability with ACS and
ZScript, and various modding features regarding actors and scenery.
* Demo record/playback of classic and Boom demos is not supported.
The executables hard-require SSE2 on i686 currently.
-------------------------------
Repository : Main Repository
Name : gzdoom
Version : 4.10.0-bp155.2.5
Arch : x86_64
Vendor : openSUSE
Installed Size : 26.9 MiB
Installed : No
Status : not installed
Source package : gzdoom-4.10.0-bp155.2.5.src
Upstream URL : https://zdoom.org/
Summary : A DOOM source port with graphic and modding extensions
Description :
GZDoom is a port (a modification) of the original Doom source code, featuring:
* an OpenGL renderer, HQnX/xBRZ rescaling, 3D floor and model support
* Truecolor software rendering, extending the classic 8-bit palette
* Heretic, Hexen and Strife game modes and support for a lot of
additional IWADs.
* Boom and Hexen map extension support, scriptability with ACS and
ZScript, and various modding features regarding actors and scenery.
* Demo record/playback of classic and Boom demos is not supported.
The executables hard-require SSE2 on i686 currently.