How to Install and Uninstall libassimp5 Package on openSUSE Leap
Last updated: December 24,2024
1. Install "libassimp5" package
Please follow the guidance below to install libassimp5 on openSUSE Leap
$
sudo zypper refresh
Copied
$
sudo zypper install
libassimp5
Copied
2. Uninstall "libassimp5" package
Please follow the instructions below to uninstall libassimp5 on openSUSE Leap:
$
sudo zypper remove
libassimp5
Copied
3. Information about the libassimp5 package on openSUSE Leap
Information for package libassimp5:
-----------------------------------
Repository : Main Repository
Name : libassimp5
Version : 5.2.5-bp155.1.10
Arch : x86_64
Vendor : openSUSE
Installed Size : 9.3 MiB
Installed : No
Status : not installed
Source package : assimp-5.2.5-bp155.1.10.src
Upstream URL : https://www.assimp.org/
Summary : Library to load and process 3D scenes from various data formats
Description :
Assimp is a library to load and process geometric scenes from various data formats.
It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes,
materials, bone animations and potential texture data. The library is not designed for speed,
it is primarily useful for importing assets from various sources once and storing it in a
engine-specific format for easy and fast every-day-loading.
-----------------------------------
Repository : Main Repository
Name : libassimp5
Version : 5.2.5-bp155.1.10
Arch : x86_64
Vendor : openSUSE
Installed Size : 9.3 MiB
Installed : No
Status : not installed
Source package : assimp-5.2.5-bp155.1.10.src
Upstream URL : https://www.assimp.org/
Summary : Library to load and process 3D scenes from various data formats
Description :
Assimp is a library to load and process geometric scenes from various data formats.
It is tailored at typical game scenarios by supporting a node hierarchy, static or skinned meshes,
materials, bone animations and potential texture data. The library is not designed for speed,
it is primarily useful for importing assets from various sources once and storing it in a
engine-specific format for easy and fast every-day-loading.