How to Install and Uninstall libgraphene-1_0-0-32bit Package on openSUSE Leap
Last updated: November 07,2024
1. Install "libgraphene-1_0-0-32bit" package
Here is a brief guide to show you how to install libgraphene-1_0-0-32bit on openSUSE Leap
$
sudo zypper refresh
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$
sudo zypper install
libgraphene-1_0-0-32bit
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2. Uninstall "libgraphene-1_0-0-32bit" package
Please follow the guidelines below to uninstall libgraphene-1_0-0-32bit on openSUSE Leap:
$
sudo zypper remove
libgraphene-1_0-0-32bit
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3. Information about the libgraphene-1_0-0-32bit package on openSUSE Leap
Information for package libgraphene-1_0-0-32bit:
------------------------------------------------
Repository : Main Repository
Name : libgraphene-1_0-0-32bit
Version : 1.10.6-150400.1.10
Arch : x86_64
Vendor : SUSE LLC
Installed Size : 241.3 KiB
Installed : No
Status : not installed
Source package : graphene-1.10.6-150400.1.10.src
Upstream URL : https://ebassi.github.io/graphene/
Summary : Thin type layer for graphic libraries
Description :
When creating graphic libraries you most likely end up dealing with points
and rectangles. If you're particularly unlucky, you may end up dealing
with affine matrices and 2D transformations. If you're writing a graphic
library with 3D transformations, though, you are going to hit the jackpot:
4x4 matrices, projections, transformations, vectors, and quaternions.
This library provides types and their relative API; it does not deal with
windowing system surfaces, drawing, scene graphs, or input. You're
supposed to do that yourself, in your own canvas implementation, which is
the whole point of writing the library in the first place.
------------------------------------------------
Repository : Main Repository
Name : libgraphene-1_0-0-32bit
Version : 1.10.6-150400.1.10
Arch : x86_64
Vendor : SUSE LLC
Installed Size : 241.3 KiB
Installed : No
Status : not installed
Source package : graphene-1.10.6-150400.1.10.src
Upstream URL : https://ebassi.github.io/graphene/
Summary : Thin type layer for graphic libraries
Description :
When creating graphic libraries you most likely end up dealing with points
and rectangles. If you're particularly unlucky, you may end up dealing
with affine matrices and 2D transformations. If you're writing a graphic
library with 3D transformations, though, you are going to hit the jackpot:
4x4 matrices, projections, transformations, vectors, and quaternions.
This library provides types and their relative API; it does not deal with
windowing system surfaces, drawing, scene graphs, or input. You're
supposed to do that yourself, in your own canvas implementation, which is
the whole point of writing the library in the first place.