How to Install and Uninstall libOgreMain13_5 Package on openSUSE Leap
Last updated: December 25,2024
1. Install "libOgreMain13_5" package
Please follow the step by step instructions below to install libOgreMain13_5 on openSUSE Leap
$
sudo zypper refresh
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$
sudo zypper install
libOgreMain13_5
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2. Uninstall "libOgreMain13_5" package
Please follow the step by step instructions below to uninstall libOgreMain13_5 on openSUSE Leap:
$
sudo zypper remove
libOgreMain13_5
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3. Information about the libOgreMain13_5 package on openSUSE Leap
Information for package libOgreMain13_5:
----------------------------------------
Repository : Main Repository
Name : libOgreMain13_5
Version : 13.5.3-bp155.1.6
Arch : x86_64
Vendor : openSUSE
Installed Size : 4.7 MiB
Installed : No
Status : not installed
Source package : ogre-13.5.3-bp155.1.6.src
Upstream URL : https://www.ogre3d.org/
Summary : Ogre 3D: an open source graphics engine
Description :
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D graphics.
The class library abstracts all the details of using the underlying system
libraries like Direct3D and OpenGL and provides an interface based on world
objects and other intuitive classes.
----------------------------------------
Repository : Main Repository
Name : libOgreMain13_5
Version : 13.5.3-bp155.1.6
Arch : x86_64
Vendor : openSUSE
Installed Size : 4.7 MiB
Installed : No
Status : not installed
Source package : ogre-13.5.3-bp155.1.6.src
Upstream URL : https://www.ogre3d.org/
Summary : Ogre 3D: an open source graphics engine
Description :
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D graphics.
The class library abstracts all the details of using the underlying system
libraries like Direct3D and OpenGL and provides an interface based on world
objects and other intuitive classes.