How to Install and Uninstall libOgreRTShaderSystem13_5 Package on openSUSE Leap

Last updated: June 28,2024

1. Install "libOgreRTShaderSystem13_5" package

In this section, we are going to explain the necessary steps to install libOgreRTShaderSystem13_5 on openSUSE Leap

$ sudo zypper refresh $ sudo zypper install libOgreRTShaderSystem13_5

2. Uninstall "libOgreRTShaderSystem13_5" package

Please follow the instructions below to uninstall libOgreRTShaderSystem13_5 on openSUSE Leap:

$ sudo zypper remove libOgreRTShaderSystem13_5

3. Information about the libOgreRTShaderSystem13_5 package on openSUSE Leap

Information for package libOgreRTShaderSystem13_5:
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Repository : Main Repository
Name : libOgreRTShaderSystem13_5
Version : 13.5.3-bp155.1.6
Arch : x86_64
Vendor : openSUSE
Installed Size : 902.1 KiB
Installed : No
Status : not installed
Source package : ogre-13.5.3-bp155.1.6.src
Upstream URL : https://www.ogre3d.org/
Summary : Ogre Runtime Shader System
Description :
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine.
This component is used to generate shaders on the fly, based on object material
properties, scene setup and other user definitions.
* Runtime shader generation synchronized with scene state. Each time scene
settings change, a new set of shaders is generated.
* Full FFP (Fixed Function Pipeline) emulation. This feature is most useful
combined with render system that does not provide any FFP functionality
(OpenGL ES 2.0, D3D10, D3D11, etc.).
* Shader language independent interface: the logic representation of the shader
programs is completely independent from the target shader language.
* Pluggable interface allows extending the target shader languages set and
adding new shader-based effects to the system in a seamless way. Each effect
code will be automatically combined with the rest of the shader code.
* Automatic vertex shader compacting mechanism: no more compacting variables by
hand. In case the amount of used vertex shader output registers exceeds the
maximum allowed (12 to 32, depending on D3DPSHADERCAPS2_0.NumTemps(external
link)), a compacting algorithm packs the vertex shader outputs and adds
unpack code in the fragment shader side.
* Material script support, for both export and import.