How to Install and Uninstall libOgreVolume13_5 Package on openSUSE Leap
Last updated: November 16,2024
1. Install "libOgreVolume13_5" package
Please follow the step by step instructions below to install libOgreVolume13_5 on openSUSE Leap
$
sudo zypper refresh
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$
sudo zypper install
libOgreVolume13_5
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2. Uninstall "libOgreVolume13_5" package
Please follow the steps below to uninstall libOgreVolume13_5 on openSUSE Leap:
$
sudo zypper remove
libOgreVolume13_5
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3. Information about the libOgreVolume13_5 package on openSUSE Leap
Information for package libOgreVolume13_5:
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Repository : Main Repository
Name : libOgreVolume13_5
Version : 13.5.3-bp155.1.6
Arch : x86_64
Vendor : openSUSE
Installed Size : 356.1 KiB
Installed : No
Status : not installed
Source package : ogre-13.5.3-bp155.1.6.src
Upstream URL : https://www.ogre3d.org/
Summary : Ogre Volume component
Description :
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine.
This package contains a component to render volumes. It can handle any volume
data, but featurewise has a tedency towards terrains. The terrain aspect means
that it is all about huge meshes being displayed with a level of detail
mechanism. Thanks to volume rendering, caves, cliffes, holes and similar
geometry can be displayed.
* Volume Rendering via Dual Marching Cubes.
* LOD mechanism via a chunk tree and marching squares skirts for crack
patching.
* Data Sources: 3D Textures with density values and the ability to buildup a
CSG Tree with 3D Textures, Spheres, Cubes, Planes, Intersection, Union,
Difference and Negation, SimplexNoise addition.
* An own compressible file format for discrete density values.
------------------------------------------
Repository : Main Repository
Name : libOgreVolume13_5
Version : 13.5.3-bp155.1.6
Arch : x86_64
Vendor : openSUSE
Installed Size : 356.1 KiB
Installed : No
Status : not installed
Source package : ogre-13.5.3-bp155.1.6.src
Upstream URL : https://www.ogre3d.org/
Summary : Ogre Volume component
Description :
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine.
This package contains a component to render volumes. It can handle any volume
data, but featurewise has a tedency towards terrains. The terrain aspect means
that it is all about huge meshes being displayed with a level of detail
mechanism. Thanks to volume rendering, caves, cliffes, holes and similar
geometry can be displayed.
* Volume Rendering via Dual Marching Cubes.
* LOD mechanism via a chunk tree and marching squares skirts for crack
patching.
* Data Sources: 3D Textures with density values and the ability to buildup a
CSG Tree with 3D Textures, Spheres, Cubes, Planes, Intersection, Union,
Difference and Negation, SimplexNoise addition.
* An own compressible file format for discrete density values.