How to Install and Uninstall libSDL_gfx-devel-32bit Package on openSUSE Leap
Last updated: November 26,2024
1. Install "libSDL_gfx-devel-32bit" package
This guide covers the steps necessary to install libSDL_gfx-devel-32bit on openSUSE Leap
$
sudo zypper refresh
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$
sudo zypper install
libSDL_gfx-devel-32bit
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2. Uninstall "libSDL_gfx-devel-32bit" package
Learn how to uninstall libSDL_gfx-devel-32bit on openSUSE Leap:
$
sudo zypper remove
libSDL_gfx-devel-32bit
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3. Information about the libSDL_gfx-devel-32bit package on openSUSE Leap
Information for package libSDL_gfx-devel-32bit:
-----------------------------------------------
Repository : Main Repository
Name : libSDL_gfx-devel-32bit
Version : 2.0.26-bp155.2.15
Arch : x86_64
Vendor : openSUSE
Installed Size : 241 B
Installed : No
Status : not installed
Source package : SDL_gfx-2.0.26-bp155.2.15.src
Upstream URL : http://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/
Summary : Libraries, includes and more to develop SDL_gfx applications
Description :
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons and
SDL_rotozoom which implemented a interpolating rotozoomer for SDL
surfaces. The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
The library is backwards compatible to the above mentioned code. It is
written in plain C and can be used in C++ code.
-----------------------------------------------
Repository : Main Repository
Name : libSDL_gfx-devel-32bit
Version : 2.0.26-bp155.2.15
Arch : x86_64
Vendor : openSUSE
Installed Size : 241 B
Installed : No
Status : not installed
Source package : SDL_gfx-2.0.26-bp155.2.15.src
Upstream URL : http://www.ferzkopp.net/wordpress/2016/01/02/sdl_gfx-sdl2_gfx/
Summary : Libraries, includes and more to develop SDL_gfx applications
Description :
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which
provided basic drawing routines such as lines, circles or polygons and
SDL_rotozoom which implemented a interpolating rotozoomer for SDL
surfaces. The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
The library is backwards compatible to the above mentioned code. It is
written in plain C and can be used in C++ code.