How to Install and Uninstall prboom-plus Package on openSUSE Leap
Last updated: November 22,2024
1. Install "prboom-plus" package
Please follow the steps below to install prboom-plus on openSUSE Leap
$
sudo zypper refresh
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$
sudo zypper install
prboom-plus
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2. Uninstall "prboom-plus" package
Please follow the instructions below to uninstall prboom-plus on openSUSE Leap:
$
sudo zypper remove
prboom-plus
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3. Information about the prboom-plus package on openSUSE Leap
Information for package prboom-plus:
------------------------------------
Repository : Main Repository
Name : prboom-plus
Version : 2.6.2-bp155.1.13
Arch : x86_64
Vendor : openSUSE
Installed Size : 2.3 MiB
Installed : No
Status : not installed
Source package : prboom-plus-2.6.2-bp155.1.13.src
Upstream URL : http://prboom-plus.sf.net/
Summary : DOOM source port with demo compatibility
Description :
PrBoom+ is a conservative Doom source port. It features:
* The removal of engine limits and bugs, like the visplane limit,
savegame size limit, the tutti-frutti and medusa visual effects,
and others.
* BOOM editing extensions, e.g. configurable animated/switch
textures, deep water effect, scrolling walls/floors/ceilings,
conveyor belts, translucent walls and sprites, friction effects,
and generic linedef actions.
* Focus on retaining compatibility with the original Doom engines
for the purpose of demo recording and playback.
* High resolution rendering of map geometry, optionally in OpenGL
mode.
------------------------------------
Repository : Main Repository
Name : prboom-plus
Version : 2.6.2-bp155.1.13
Arch : x86_64
Vendor : openSUSE
Installed Size : 2.3 MiB
Installed : No
Status : not installed
Source package : prboom-plus-2.6.2-bp155.1.13.src
Upstream URL : http://prboom-plus.sf.net/
Summary : DOOM source port with demo compatibility
Description :
PrBoom+ is a conservative Doom source port. It features:
* The removal of engine limits and bugs, like the visplane limit,
savegame size limit, the tutti-frutti and medusa visual effects,
and others.
* BOOM editing extensions, e.g. configurable animated/switch
textures, deep water effect, scrolling walls/floors/ceilings,
conveyor belts, translucent walls and sprites, friction effects,
and generic linedef actions.
* Focus on retaining compatibility with the original Doom engines
for the purpose of demo recording and playback.
* High resolution rendering of map geometry, optionally in OpenGL
mode.