How to Install and Uninstall qhull Package on openSUSE Leap
Last updated: November 23,2024
1. Install "qhull" package
Here is a brief guide to show you how to install qhull on openSUSE Leap
$
sudo zypper refresh
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$
sudo zypper install
qhull
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2. Uninstall "qhull" package
Please follow the guidelines below to uninstall qhull on openSUSE Leap:
$
sudo zypper remove
qhull
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3. Information about the qhull package on openSUSE Leap
Information for package qhull:
------------------------------
Repository : Main Repository
Name : qhull
Version : 2020.2-bp155.2.15
Arch : x86_64
Vendor : openSUSE
Installed Size : 1.1 MiB
Installed : No
Status : not installed
Source package : qhull-2020.2-bp155.2.15.src
Upstream URL : http://www.qhull.org
Summary : Computing convex hulls, Delaunay triangulations and Voronoi diagrams
Description :
Qhull computes the convex hull, Delaunay triangulation, Voronoi diagram,
halfspace intersection about a point, furthest-site Delaunay triangulation,
and furthest-site Voronoi diagram. The source code runs in 2D
and higher dimensions. Qhull implements the Quickhull algorithm for computing
the convex hull. It handles roundoff errors from floating point arithmetic. It
computes volumes, surface areas, and approximations to the convex hull.
Qhull does not support constrained Delaunay triangulations, triangulation of
non-convex surfaces, mesh generation of non-convex objects, or medium-sized
inputs in 9-D and higher.
------------------------------
Repository : Main Repository
Name : qhull
Version : 2020.2-bp155.2.15
Arch : x86_64
Vendor : openSUSE
Installed Size : 1.1 MiB
Installed : No
Status : not installed
Source package : qhull-2020.2-bp155.2.15.src
Upstream URL : http://www.qhull.org
Summary : Computing convex hulls, Delaunay triangulations and Voronoi diagrams
Description :
Qhull computes the convex hull, Delaunay triangulation, Voronoi diagram,
halfspace intersection about a point, furthest-site Delaunay triangulation,
and furthest-site Voronoi diagram. The source code runs in 2D
and higher dimensions. Qhull implements the Quickhull algorithm for computing
the convex hull. It handles roundoff errors from floating point arithmetic. It
computes volumes, surface areas, and approximations to the convex hull.
Qhull does not support constrained Delaunay triangulations, triangulation of
non-convex surfaces, mesh generation of non-convex objects, or medium-sized
inputs in 9-D and higher.