How to Install and Uninstall rott Package on openSUSE Leap
Last updated: November 26,2024
1. Install "rott" package
This guide covers the steps necessary to install rott on openSUSE Leap
$
sudo zypper refresh
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$
sudo zypper install
rott
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2. Uninstall "rott" package
Please follow the guidance below to uninstall rott on openSUSE Leap:
$
sudo zypper remove
rott
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3. Information about the rott package on openSUSE Leap
Information for package rott:
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Repository : Main Repository
Name : rott
Version : 1.1.2+svn287-bp155.2.10
Arch : x86_64
Vendor : openSUSE
Installed Size : 1.6 MiB
Installed : No
Status : not installed
Source package : rott-1.1.2+svn287-bp155.2.10.src
Upstream URL : https://icculus.org/rott/
Summary : Icculus SDL port of the Rise of the Triad engine
Description :
The package contains an SDL port of the engine used for the
first-person 3D action game "Rise of the Triad".
The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting
level design limits like orthogonal walls and flat floor and ceiling
heights throughout a map. However, the engine did pioneer panoramic
skies, simulated dynamic lighting, fog, bullet holes, breakable glass
walls, and synthetic level-over-level environments through use of
individual collision objects.
-----------------------------
Repository : Main Repository
Name : rott
Version : 1.1.2+svn287-bp155.2.10
Arch : x86_64
Vendor : openSUSE
Installed Size : 1.6 MiB
Installed : No
Status : not installed
Source package : rott-1.1.2+svn287-bp155.2.10.src
Upstream URL : https://icculus.org/rott/
Summary : Icculus SDL port of the Rise of the Triad engine
Description :
The package contains an SDL port of the engine used for the
first-person 3D action game "Rise of the Triad".
The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting
level design limits like orthogonal walls and flat floor and ceiling
heights throughout a map. However, the engine did pioneer panoramic
skies, simulated dynamic lighting, fog, bullet holes, breakable glass
walls, and synthetic level-over-level environments through use of
individual collision objects.