How to Install and Uninstall texlive-luamesh Package on openSUSE Leap
Last updated: November 23,2024
1. Install "texlive-luamesh" package
Please follow the guidelines below to install texlive-luamesh on openSUSE Leap
$
sudo zypper refresh
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$
sudo zypper install
texlive-luamesh
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2. Uninstall "texlive-luamesh" package
Please follow the step by step instructions below to uninstall texlive-luamesh on openSUSE Leap:
$
sudo zypper remove
texlive-luamesh
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3. Information about the texlive-luamesh package on openSUSE Leap
Information for package texlive-luamesh:
----------------------------------------
Repository : Main Repository
Name : texlive-luamesh
Version : 2021.189.0.0.6svn55475-150400.17.1
Arch : noarch
Vendor : SUSE LLC
Installed Size : 101.0 KiB
Installed : No
Status : not installed
Source package : texlive-specs-o-2021-150400.17.1.src
Upstream URL : http://www.tug.org/texlive/
Summary : Computes and draws 2D Delaunay triangulation
Description :
The package allows to compute and draw 2D Delaunay
triangulation. The algorithm is written with lua, and depending
upon the choice of the engine, the drawing is done by MetaPost
(with luamplib) or by TikZ. The Delaunay triangulation
algorithm is the Bowyer and Watson algorithm. Several macros
are provided to draw the global mesh, the set of points, or a
particular step of the algorithm.
----------------------------------------
Repository : Main Repository
Name : texlive-luamesh
Version : 2021.189.0.0.6svn55475-150400.17.1
Arch : noarch
Vendor : SUSE LLC
Installed Size : 101.0 KiB
Installed : No
Status : not installed
Source package : texlive-specs-o-2021-150400.17.1.src
Upstream URL : http://www.tug.org/texlive/
Summary : Computes and draws 2D Delaunay triangulation
Description :
The package allows to compute and draw 2D Delaunay
triangulation. The algorithm is written with lua, and depending
upon the choice of the engine, the drawing is done by MetaPost
(with luamplib) or by TikZ. The Delaunay triangulation
algorithm is the Bowyer and Watson algorithm. Several macros
are provided to draw the global mesh, the set of points, or a
particular step of the algorithm.