How to Install and Uninstall cal3d Package on openSuSE Tumbleweed
Last updated: December 24,2024
1. Install "cal3d" package
This guide covers the steps necessary to install cal3d on openSuSE Tumbleweed
$
sudo zypper refresh
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$
sudo zypper install
cal3d
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2. Uninstall "cal3d" package
Learn how to uninstall cal3d on openSuSE Tumbleweed:
$
sudo zypper remove
cal3d
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3. Information about the cal3d package on openSuSE Tumbleweed
Information for package cal3d:
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Repository : openSUSE-Tumbleweed-Oss
Name : cal3d
Version : 0.120-4.1
Arch : x86_64
Vendor : openSUSE
Installed Size : 68.7 KiB
Installed : No
Status : not installed
Source package : cal3d-0.120-4.1.src
Upstream URL : https://mp3butcher.github.io/Cal3D/
Summary : A 3D character animation library
Description :
Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a 'mixer' interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.
------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : cal3d
Version : 0.120-4.1
Arch : x86_64
Vendor : openSUSE
Installed Size : 68.7 KiB
Installed : No
Status : not installed
Source package : cal3d-0.120-4.1.src
Upstream URL : https://mp3butcher.github.io/Cal3D/
Summary : A 3D character animation library
Description :
Cal3D is a skeletal based 3D character animation library written
in C++ in a platform-/graphic API-independent way. Originally
designed to be used in a 3D client for Worldforge, it evolved
into a stand-alone product which can be used in many different
kinds of projects. It supports combining animations and actions
through a 'mixer' interface, and work is currently underway to
integrate morph targets (interpolating between one mesh and
another, using the same vertex sequence) easily into the system.