How to Install and Uninstall libOgreMain1_12_12 Package on openSuSE Tumbleweed
Last updated: November 24,2024
Deprecated! Installation of this package may no longer be supported.
1. Install "libOgreMain1_12_12" package
In this section, we are going to explain the necessary steps to install libOgreMain1_12_12 on openSuSE Tumbleweed
$
sudo zypper refresh
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$
sudo zypper install
libOgreMain1_12_12
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2. Uninstall "libOgreMain1_12_12" package
In this section, we are going to explain the necessary steps to uninstall libOgreMain1_12_12 on openSuSE Tumbleweed:
$
sudo zypper remove
libOgreMain1_12_12
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3. Information about the libOgreMain1_12_12 package on openSuSE Tumbleweed
Information for package libOgreMain1_12_12:
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Repository : openSUSE-Tumbleweed-Oss
Name : libOgreMain1_12_12
Version : 1.12.12-2.3
Arch : x86_64
Vendor : openSUSE
Installed Size : 4,0 MiB
Installed : No
Status : not installed
Source package : ogre-1.12.12-2.3.src
Summary : Ogre 3D: an open source graphics engine
Description :
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D graphics.
The class library abstracts all the details of using the underlying system
libraries like Direct3D and OpenGL and provides an interface based on world
objects and other intuitive classes.
-------------------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : libOgreMain1_12_12
Version : 1.12.12-2.3
Arch : x86_64
Vendor : openSUSE
Installed Size : 4,0 MiB
Installed : No
Status : not installed
Source package : ogre-1.12.12-2.3.src
Summary : Ogre 3D: an open source graphics engine
Description :
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce applications utilising hardware-accelerated 3D graphics.
The class library abstracts all the details of using the underlying system
libraries like Direct3D and OpenGL and provides an interface based on world
objects and other intuitive classes.