How to Install and Uninstall libOgreOverlay1_12_12 Package on openSuSE Tumbleweed
Last updated: November 07,2024
Deprecated! Installation of this package may no longer be supported.
1. Install "libOgreOverlay1_12_12" package
This is a short guide on how to install libOgreOverlay1_12_12 on openSuSE Tumbleweed
$
sudo zypper refresh
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$
sudo zypper install
libOgreOverlay1_12_12
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2. Uninstall "libOgreOverlay1_12_12" package
This is a short guide on how to uninstall libOgreOverlay1_12_12 on openSuSE Tumbleweed:
$
sudo zypper remove
libOgreOverlay1_12_12
Copied
3. Information about the libOgreOverlay1_12_12 package on openSuSE Tumbleweed
Information for package libOgreOverlay1_12_12:
----------------------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : libOgreOverlay1_12_12
Version : 1.12.12-2.3
Arch : x86_64
Vendor : openSUSE
Installed Size : 1,1 MiB
Installed : No
Status : not installed
Source package : ogre-1.12.12-2.3.src
Summary : Ogre Overlay library
Description :
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine.
An overlay is an additional plane that is layed over the finished render of a
scene. Commonly, scores or interaction menus for the player are positioned
there. In the Ogre demos, overlays are used to display the Ogre logo as well as
current information about the scene, such as polygon count or current frames
per second.
----------------------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : libOgreOverlay1_12_12
Version : 1.12.12-2.3
Arch : x86_64
Vendor : openSUSE
Installed Size : 1,1 MiB
Installed : No
Status : not installed
Source package : ogre-1.12.12-2.3.src
Summary : Ogre Overlay library
Description :
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine.
An overlay is an additional plane that is layed over the finished render of a
scene. Commonly, scores or interaction menus for the player are positioned
there. In the Ogre demos, overlays are used to display the Ogre logo as well as
current information about the scene, such as polygon count or current frames
per second.