How to Install and Uninstall libOgreOverlay13_6 Package on openSuSE Tumbleweed
Last updated: December 26,2024
1. Install "libOgreOverlay13_6" package
Please follow the step by step instructions below to install libOgreOverlay13_6 on openSuSE Tumbleweed
$
sudo zypper refresh
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$
sudo zypper install
libOgreOverlay13_6
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2. Uninstall "libOgreOverlay13_6" package
Please follow the steps below to uninstall libOgreOverlay13_6 on openSuSE Tumbleweed:
$
sudo zypper remove
libOgreOverlay13_6
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3. Information about the libOgreOverlay13_6 package on openSuSE Tumbleweed
Information for package libOgreOverlay13_6:
-------------------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : libOgreOverlay13_6
Version : 13.6.5-2.2
Arch : x86_64
Vendor : openSUSE
Installed Size : 1.1 MiB
Installed : No
Status : not installed
Source package : ogre-13.6.5-2.2.src
Upstream URL : https://www.ogre3d.org/
Summary : Ogre Overlay library
Description :
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine.
An overlay is an additional plane that is layed over the finished render of a
scene. Commonly, scores or interaction menus for the player are positioned
there. In the Ogre demos, overlays are used to display the Ogre logo as well as
current information about the scene, such as polygon count or current frames
per second.
-------------------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : libOgreOverlay13_6
Version : 13.6.5-2.2
Arch : x86_64
Vendor : openSUSE
Installed Size : 1.1 MiB
Installed : No
Status : not installed
Source package : ogre-13.6.5-2.2.src
Upstream URL : https://www.ogre3d.org/
Summary : Ogre Overlay library
Description :
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented 3D engine.
An overlay is an additional plane that is layed over the finished render of a
scene. Commonly, scores or interaction menus for the player are positioned
there. In the Ogre demos, overlays are used to display the Ogre logo as well as
current information about the scene, such as polygon count or current frames
per second.