How to Install and Uninstall Mesa-libGLESv2-devel Package on openSuSE Tumbleweed
Last updated: December 26,2024
1. Install "Mesa-libGLESv2-devel" package
Please follow the steps below to install Mesa-libGLESv2-devel on openSuSE Tumbleweed
$
sudo zypper refresh
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$
sudo zypper install
Mesa-libGLESv2-devel
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2. Uninstall "Mesa-libGLESv2-devel" package
Please follow the instructions below to uninstall Mesa-libGLESv2-devel on openSuSE Tumbleweed:
$
sudo zypper remove
Mesa-libGLESv2-devel
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3. Information about the Mesa-libGLESv2-devel package on openSuSE Tumbleweed
Information for package Mesa-libGLESv2-devel:
---------------------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : Mesa-libGLESv2-devel
Version : 23.3.6-368.1
Arch : x86_64
Vendor : openSUSE
Installed Size : 279.5 KiB
Installed : No
Status : not installed
Source package : Mesa-23.3.6-368.1.src
Upstream URL : https://www.mesa3d.org
Summary : Development files for the OpenGL ES 2.x API
Description :
OpenGL|ES is an API for full-function 2D and 3D
graphics on embedded systems - including consoles, phones, appliances
and vehicles. It contains a subset of OpenGL plus a number of
extensions for the special needs of embedded systems.
OpenGL|ES 2.x provides an API for programmable hardware including
vertex and fragment shaders.
This package provides a development environment for building
applications using the OpenGL|ES 2.x APIs.
---------------------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : Mesa-libGLESv2-devel
Version : 23.3.6-368.1
Arch : x86_64
Vendor : openSUSE
Installed Size : 279.5 KiB
Installed : No
Status : not installed
Source package : Mesa-23.3.6-368.1.src
Upstream URL : https://www.mesa3d.org
Summary : Development files for the OpenGL ES 2.x API
Description :
OpenGL|ES is an API for full-function 2D and 3D
graphics on embedded systems - including consoles, phones, appliances
and vehicles. It contains a subset of OpenGL plus a number of
extensions for the special needs of embedded systems.
OpenGL|ES 2.x provides an API for programmable hardware including
vertex and fragment shaders.
This package provides a development environment for building
applications using the OpenGL|ES 2.x APIs.