How to Install and Uninstall qt6-quick3dphysics Package on openSuSE Tumbleweed
Last updated: November 07,2024
1. Install "qt6-quick3dphysics" package
Please follow the step by step instructions below to install qt6-quick3dphysics on openSuSE Tumbleweed
$
sudo zypper refresh
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$
sudo zypper install
qt6-quick3dphysics
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2. Uninstall "qt6-quick3dphysics" package
This guide covers the steps necessary to uninstall qt6-quick3dphysics on openSuSE Tumbleweed:
$
sudo zypper remove
qt6-quick3dphysics
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3. Information about the qt6-quick3dphysics package on openSuSE Tumbleweed
Information for package qt6-quick3dphysics:
-------------------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : qt6-quick3dphysics
Version : 6.6.2-1.1
Arch : x86_64
Vendor : openSUSE
Installed Size : 342.3 KiB
Installed : No
Status : not installed
Source package : qt6-quick3dphysics-6.6.2-1.1.src
Upstream URL : https://www.qt.io
Summary : Qt 6 Quick3D Physics Extensions
Description :
This module adds physical simulation capabilities on top of Qt Quick 3D.
In particular, it enables rigid body simulation using simple primitives as well
as convex- and triangle meshes and heightmaps. Physical properties such as mass,
density, gravity and friction are customizable. This makes it possible to create
physically correct behavior in 3D scenes without having to handcraft animations.
-------------------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : qt6-quick3dphysics
Version : 6.6.2-1.1
Arch : x86_64
Vendor : openSUSE
Installed Size : 342.3 KiB
Installed : No
Status : not installed
Source package : qt6-quick3dphysics-6.6.2-1.1.src
Upstream URL : https://www.qt.io
Summary : Qt 6 Quick3D Physics Extensions
Description :
This module adds physical simulation capabilities on top of Qt Quick 3D.
In particular, it enables rigid body simulation using simple primitives as well
as convex- and triangle meshes and heightmaps. Physical properties such as mass,
density, gravity and friction are customizable. This makes it possible to create
physically correct behavior in 3D scenes without having to handcraft animations.