How to Install and Uninstall spirv-cross Package on openSuSE Tumbleweed
Last updated: November 26,2024
1. Install "spirv-cross" package
Please follow the step by step instructions below to install spirv-cross on openSuSE Tumbleweed
$
sudo zypper refresh
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$
sudo zypper install
spirv-cross
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2. Uninstall "spirv-cross" package
Please follow the steps below to uninstall spirv-cross on openSuSE Tumbleweed:
$
sudo zypper remove
spirv-cross
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3. Information about the spirv-cross package on openSuSE Tumbleweed
Information for package spirv-cross:
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Repository : openSUSE-Tumbleweed-Oss
Name : spirv-cross
Version : 1.3.275.0-1.2
Arch : x86_64
Vendor : openSUSE
Installed Size : 2.4 MiB
Installed : No
Status : not installed
Source package : spirv-cross-1.3.275.0-1.2.src
Upstream URL : https://github.com/KhronosGroup/SPIRV-Cross
Summary : Tool and library for SPIR-V reflection and disassembly
Description :
SPIRV-Cross is a tool and library designed for parsing and
converting SPIR-V to other shader languages.
Features:
* Conversion of SPIR-V to GLSL, MSL or HLSL
* Conversion of SPIR-V to a JSON reflection format
* Reflection API to simplify the creation of Vulkan pipeline
layouts
* Reflection API to modify and tweak OpDecorations
* Support for "all" of vertex, fragment, tessellation, geometry
and compute shaders.
------------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : spirv-cross
Version : 1.3.275.0-1.2
Arch : x86_64
Vendor : openSUSE
Installed Size : 2.4 MiB
Installed : No
Status : not installed
Source package : spirv-cross-1.3.275.0-1.2.src
Upstream URL : https://github.com/KhronosGroup/SPIRV-Cross
Summary : Tool and library for SPIR-V reflection and disassembly
Description :
SPIRV-Cross is a tool and library designed for parsing and
converting SPIR-V to other shader languages.
Features:
* Conversion of SPIR-V to GLSL, MSL or HLSL
* Conversion of SPIR-V to a JSON reflection format
* Reflection API to simplify the creation of Vulkan pipeline
layouts
* Reflection API to modify and tweak OpDecorations
* Support for "all" of vertex, fragment, tessellation, geometry
and compute shaders.