How to Install and Uninstall vapoursynth-plugin-eedi3 Package on openSuSE Tumbleweed
Last updated: December 26,2024
Deprecated! Installation of this package may no longer be supported.
1. Install "vapoursynth-plugin-eedi3" package
Please follow the guidance below to install vapoursynth-plugin-eedi3 on openSuSE Tumbleweed
$
sudo zypper refresh
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$
sudo zypper install
vapoursynth-plugin-eedi3
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2. Uninstall "vapoursynth-plugin-eedi3" package
In this section, we are going to explain the necessary steps to uninstall vapoursynth-plugin-eedi3 on openSuSE Tumbleweed:
$
sudo zypper remove
vapoursynth-plugin-eedi3
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3. Information about the vapoursynth-plugin-eedi3 package on openSuSE Tumbleweed
Information for package vapoursynth-plugin-eedi3:
-------------------------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : vapoursynth-plugin-eedi3
Version : 54-1.3
Arch : x86_64
Vendor : openSUSE
Installed Size : 26,1 KiB
Installed : No
Status : not installed
Source package : vapoursynth-54-1.3.src
Summary : EEDI3 plugin for VapourSynth
Description :
eedi3 is a very slow edge directed interpolation filter.
eedi3 works by finding the best non-decreasing (non-crossing) warping
between two lines by minimizing a cost functional. The cost is based
on neighborhood similarity (favor connecting regions that look similar),
the vertical difference created by the interpolated values (favor
small differences), the interpolation directions (favor short connections
vs long), and the change in interpolation direction from pixel to pixel
(favor small changes).
-------------------------------------------------
Repository : openSUSE-Tumbleweed-Oss
Name : vapoursynth-plugin-eedi3
Version : 54-1.3
Arch : x86_64
Vendor : openSUSE
Installed Size : 26,1 KiB
Installed : No
Status : not installed
Source package : vapoursynth-54-1.3.src
Summary : EEDI3 plugin for VapourSynth
Description :
eedi3 is a very slow edge directed interpolation filter.
eedi3 works by finding the best non-decreasing (non-crossing) warping
between two lines by minimizing a cost functional. The cost is based
on neighborhood similarity (favor connecting regions that look similar),
the vertical difference created by the interpolated values (favor
small differences), the interpolation directions (favor short connections
vs long), and the change in interpolation direction from pixel to pixel
(favor small changes).