How to Install and Uninstall kjumpingcube.x86_64 Package on Red Hat Enterprise Linux 9 (RHEL 9)
Last updated: January 15,2025
1. Install "kjumpingcube.x86_64" package
This is a short guide on how to install kjumpingcube.x86_64 on Red Hat Enterprise Linux 9 (RHEL 9)
$
sudo dnf update
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$
sudo dnf install
kjumpingcube.x86_64
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2. Uninstall "kjumpingcube.x86_64" package
Please follow the guidance below to uninstall kjumpingcube.x86_64 on Red Hat Enterprise Linux 9 (RHEL 9):
$
sudo dnf remove
kjumpingcube.x86_64
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$
sudo dnf autoremove
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3. Information about the kjumpingcube.x86_64 package on Red Hat Enterprise Linux 9 (RHEL 9)
Last metadata expiration check: 0:52:57 ago on Mon Feb 26 07:04:30 2024.
Available Packages
Name : kjumpingcube
Version : 23.04.3
Release : 2.el9
Architecture : x86_64
Size : 497 k
Source : kjumpingcube-23.04.3-2.el9.src.rpm
Repository : epel
Summary : Territory capture game
URL : https://invent.kde.org/games/kjumpingcube
License : GPLv2+ and GFDL
Description : KJumpingCube is a simple tactical game. You can play it against the computer
: or a friend. The playing area consists of squares containing points. When the
: game starts each square has only one point, and no owner. Players move by
: clicking on either a vacant square or one of their own squares, thus
: increasing the square’s point value by one. When a square’s value reaches
: a maximum, the excess points are distributed around the neighboring squares,
: taking over ownership of them. The winner is the player who ends up owning
: all the squares.
Available Packages
Name : kjumpingcube
Version : 23.04.3
Release : 2.el9
Architecture : x86_64
Size : 497 k
Source : kjumpingcube-23.04.3-2.el9.src.rpm
Repository : epel
Summary : Territory capture game
URL : https://invent.kde.org/games/kjumpingcube
License : GPLv2+ and GFDL
Description : KJumpingCube is a simple tactical game. You can play it against the computer
: or a friend. The playing area consists of squares containing points. When the
: game starts each square has only one point, and no owner. Players move by
: clicking on either a vacant square or one of their own squares, thus
: increasing the square’s point value by one. When a square’s value reaches
: a maximum, the excess points are distributed around the neighboring squares,
: taking over ownership of them. The winner is the player who ends up owning
: all the squares.