How to Install and Uninstall GraphicsMagick-devel.x86_64 Package on Rocky Linux 9
Last updated: November 26,2024
1. Install "GraphicsMagick-devel.x86_64" package
Please follow the steps below to install GraphicsMagick-devel.x86_64 on Rocky Linux 9
$
sudo dnf update
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$
sudo dnf install
GraphicsMagick-devel.x86_64
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2. Uninstall "GraphicsMagick-devel.x86_64" package
This tutorial shows how to uninstall GraphicsMagick-devel.x86_64 on Rocky Linux 9:
$
sudo dnf remove
GraphicsMagick-devel.x86_64
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$
sudo dnf autoremove
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3. Information about the GraphicsMagick-devel.x86_64 package on Rocky Linux 9
Last metadata expiration check: 0:31:12 ago on Fri Feb 16 06:49:52 2024.
Available Packages
Name : GraphicsMagick-devel
Version : 1.3.38
Release : 1.el9
Architecture : x86_64
Size : 72 k
Source : GraphicsMagick-1.3.38-1.el9.src.rpm
Repository : epel
Summary : Libraries and header files for GraphicsMagick app development
URL : http://www.graphicsmagick.org/
License : MIT
Description : GraphicsMagick-devel contains the Libraries and header files you'll
: need to develop GraphicsMagick applications. GraphicsMagick is an image
: manipulation program.
:
: If you want to create applications that will use GraphicsMagick code or
: APIs, you need to install GraphicsMagick-devel as well as GraphicsMagick.
: You do not need to install it if you just want to use GraphicsMagick,
: however.
Available Packages
Name : GraphicsMagick-devel
Version : 1.3.38
Release : 1.el9
Architecture : x86_64
Size : 72 k
Source : GraphicsMagick-1.3.38-1.el9.src.rpm
Repository : epel
Summary : Libraries and header files for GraphicsMagick app development
URL : http://www.graphicsmagick.org/
License : MIT
Description : GraphicsMagick-devel contains the Libraries and header files you'll
: need to develop GraphicsMagick applications. GraphicsMagick is an image
: manipulation program.
:
: If you want to create applications that will use GraphicsMagick code or
: APIs, you need to install GraphicsMagick-devel as well as GraphicsMagick.
: You do not need to install it if you just want to use GraphicsMagick,
: however.