How to Install and Uninstall liberis-1.3-21 Package on Ubuntu 21.04 (Hirsute Hippo)
Last updated: December 24,2024
1. Install "liberis-1.3-21" package
Please follow the steps below to install liberis-1.3-21 on Ubuntu 21.04 (Hirsute Hippo)
$
sudo apt update
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$
sudo apt install
liberis-1.3-21
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2. Uninstall "liberis-1.3-21" package
This tutorial shows how to uninstall liberis-1.3-21 on Ubuntu 21.04 (Hirsute Hippo):
$
sudo apt remove
liberis-1.3-21
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$
sudo apt autoclean && sudo apt autoremove
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3. Information about the liberis-1.3-21 package on Ubuntu 21.04 (Hirsute Hippo)
Package: liberis-1.3-21
Architecture: amd64
Version: 1.3.23-8
Multi-Arch: same
Priority: optional
Section: universe/libs
Source: eris
Origin: Ubuntu
Maintainer: Ubuntu Developers
Original-Maintainer: Debian Games Team
Bugs: https://bugs.launchpad.net/ubuntu/+filebug
Installed-Size: 730
Depends: libatlas-cpp-0.6-3 (>= 0.6.4), libc6 (>= 2.15), libgcc-s1 (>= 3.0), libmercator-0.3-4 (>= 0.3.3), libsigc++-2.0-0v5 (>= 2.8.0), libskstream-0.3-7v5 (>= 0.3.9), libstdc++6 (>= 9), libwfmath-1.0-1v5 (>= 1.0.2+dfsg1)
Filename: pool/universe/e/eris/liberis-1.3-21_1.3.23-8_amd64.deb
Size: 205388
MD5sum: 5ff3a8ae4a13fc85369cf7afecdab164
SHA1: 8677c1464a2b782945676c8f7132804b52ff6b90
SHA256: 435e1a8d3bad372a58331aa26a4b1f4d4bf2fc29de698c14f2a9cbfc2d00bbc0
SHA512: 57511dfbff050e841d0b94741a02ff482be8c3115f5b982446f44433a21be3238440ea6bbdeda762c7c23cd96192913ffdd1ae342ec906b5b80705d69179699f
Homepage: https://www.worldforge.org/
Description-en: WorldForge client entity library
Eris is designed to simplify client development (and avoid repeating the
same work several times), by providing a common system to deal with the
back end tasks. Notably, Eris encapsulates most of the work in getting
Atlas entities available on your client, logging into a server, and
managing updates from the server. Thus it can be considered as a session
layer above Atlas, providing persistent (for the session) objects as
opposed to Atlas ones (which are transient). It handles the client-side
implementation of the meta-server protocol, and querying game servers;
out-of-game (OOG) operations (via the Lobby and Rooms), and most
important in-game (IG) operations such as entity creation, movement and
updates.
.
Eris provides a generic 'Entity' class, which you are free to sub-class
and provide to the system (by registering a factory with the World);
thus you are free to create different classes to handle characters,
walls, vehicles, etc as your client dictates. An alternative approach is
to simply create peer classes, and connect them to Eris via
callbacks. Eris makes extensive use of libSigC++, which must be
correctly installed and functioning on your system. Familiarity with
signal/slot programming concepts is essential for using Eris; the
libSigC++ home-page has some examples. Gtk+ or QT signal systems also
provide a good introduction.
Description-md5: 6bd165b0fccd944e205265da3c26ee77
Architecture: amd64
Version: 1.3.23-8
Multi-Arch: same
Priority: optional
Section: universe/libs
Source: eris
Origin: Ubuntu
Maintainer: Ubuntu Developers
Original-Maintainer: Debian Games Team
Bugs: https://bugs.launchpad.net/ubuntu/+filebug
Installed-Size: 730
Depends: libatlas-cpp-0.6-3 (>= 0.6.4), libc6 (>= 2.15), libgcc-s1 (>= 3.0), libmercator-0.3-4 (>= 0.3.3), libsigc++-2.0-0v5 (>= 2.8.0), libskstream-0.3-7v5 (>= 0.3.9), libstdc++6 (>= 9), libwfmath-1.0-1v5 (>= 1.0.2+dfsg1)
Filename: pool/universe/e/eris/liberis-1.3-21_1.3.23-8_amd64.deb
Size: 205388
MD5sum: 5ff3a8ae4a13fc85369cf7afecdab164
SHA1: 8677c1464a2b782945676c8f7132804b52ff6b90
SHA256: 435e1a8d3bad372a58331aa26a4b1f4d4bf2fc29de698c14f2a9cbfc2d00bbc0
SHA512: 57511dfbff050e841d0b94741a02ff482be8c3115f5b982446f44433a21be3238440ea6bbdeda762c7c23cd96192913ffdd1ae342ec906b5b80705d69179699f
Homepage: https://www.worldforge.org/
Description-en: WorldForge client entity library
Eris is designed to simplify client development (and avoid repeating the
same work several times), by providing a common system to deal with the
back end tasks. Notably, Eris encapsulates most of the work in getting
Atlas entities available on your client, logging into a server, and
managing updates from the server. Thus it can be considered as a session
layer above Atlas, providing persistent (for the session) objects as
opposed to Atlas ones (which are transient). It handles the client-side
implementation of the meta-server protocol, and querying game servers;
out-of-game (OOG) operations (via the Lobby and Rooms), and most
important in-game (IG) operations such as entity creation, movement and
updates.
.
Eris provides a generic 'Entity' class, which you are free to sub-class
and provide to the system (by registering a factory with the World);
thus you are free to create different classes to handle characters,
walls, vehicles, etc as your client dictates. An alternative approach is
to simply create peer classes, and connect them to Eris via
callbacks. Eris makes extensive use of libSigC++, which must be
correctly installed and functioning on your system. Familiarity with
signal/slot programming concepts is essential for using Eris; the
libSigC++ home-page has some examples. Gtk+ or QT signal systems also
provide a good introduction.
Description-md5: 6bd165b0fccd944e205265da3c26ee77