How to Install and Uninstall liberis-1.3-dev Package on Ubuntu 21.04 (Hirsute Hippo)
Last updated: December 24,2024
1. Install "liberis-1.3-dev" package
Please follow the step by step instructions below to install liberis-1.3-dev on Ubuntu 21.04 (Hirsute Hippo)
$
sudo apt update
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$
sudo apt install
liberis-1.3-dev
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2. Uninstall "liberis-1.3-dev" package
Learn how to uninstall liberis-1.3-dev on Ubuntu 21.04 (Hirsute Hippo):
$
sudo apt remove
liberis-1.3-dev
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$
sudo apt autoclean && sudo apt autoremove
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3. Information about the liberis-1.3-dev package on Ubuntu 21.04 (Hirsute Hippo)
Package: liberis-1.3-dev
Architecture: amd64
Version: 1.3.23-8
Multi-Arch: same
Priority: optional
Section: universe/libdevel
Source: eris
Origin: Ubuntu
Maintainer: Ubuntu Developers
Original-Maintainer: Debian Games Team
Bugs: https://bugs.launchpad.net/ubuntu/+filebug
Installed-Size: 204
Depends: libatlas-cpp-0.6-dev (>= 0.6.3), liberis-1.3-21 (= 1.3.23-8), libglib2.0-dev, libsigc++-2.0-dev, libskstream-0.3-dev (>= 0.3.9), libwfmath-1.0-dev
Filename: pool/universe/e/eris/liberis-1.3-dev_1.3.23-8_amd64.deb
Size: 42648
MD5sum: 0075b01054a48bd9de4792422f7c2423
SHA1: 63afdfd29ed950202b2b9d8c1ad9ea9d84c0c284
SHA256: 14b1ae99c98983a215e9f5d1aa81bb4131e8c5d0f381e337a31f841f1527762e
SHA512: da704c71812d95610021296583743ea985549e99c497b48309e91f56b8af79fd60521ee7e7bd6cb2f41e15dbf11169210c1daef717f986f2d72477b4481b7dfb
Homepage: https://www.worldforge.org/
Description-en: WorldForge client entity library - development files
Eris is designed to simplify client development (and avoid repeating the
same work several times), by providing a common system to deal with the
back end tasks. Notably, Eris encapsulates most of the work in getting
Atlas entities available on your client, logging into a server, and
managing updates from the server. Thus it can be considered as a session
layer above Atlas, providing persistent (for the session) objects as
opposed to Atlas ones (which are transient). It handles the client-side
implementation of the meta-server protocol, and querying game servers;
out-of-game (OOG) operations (via the Lobby and Rooms), and most
important in-game (IG) operations such as entity creation, movement and
updates.
.
Eris provides a generic 'Entity' class, which you are free to sub-class
and provide to the system (by registering a factory with the World);
thus you are free to create different classes to handle characters,
walls, vehicles, etc as your client dictates. An alternative approach is
to simply create peer classes, and connect them to Eris via
callbacks. Eris makes extensive use of libSigC++, which must be
correctly installed and functioning on your system. Familiarity with
signal/slot programming concepts is essential for using Eris; the
libSigC++ home-page has some examples. Gtk+ or QT signal systems also
provide a good introduction.
.
This package contains the development files for compiling software
depending on Eris.
Description-md5: 549d7ba761f0b7b34ae409ce458cba99
Architecture: amd64
Version: 1.3.23-8
Multi-Arch: same
Priority: optional
Section: universe/libdevel
Source: eris
Origin: Ubuntu
Maintainer: Ubuntu Developers
Original-Maintainer: Debian Games Team
Bugs: https://bugs.launchpad.net/ubuntu/+filebug
Installed-Size: 204
Depends: libatlas-cpp-0.6-dev (>= 0.6.3), liberis-1.3-21 (= 1.3.23-8), libglib2.0-dev, libsigc++-2.0-dev, libskstream-0.3-dev (>= 0.3.9), libwfmath-1.0-dev
Filename: pool/universe/e/eris/liberis-1.3-dev_1.3.23-8_amd64.deb
Size: 42648
MD5sum: 0075b01054a48bd9de4792422f7c2423
SHA1: 63afdfd29ed950202b2b9d8c1ad9ea9d84c0c284
SHA256: 14b1ae99c98983a215e9f5d1aa81bb4131e8c5d0f381e337a31f841f1527762e
SHA512: da704c71812d95610021296583743ea985549e99c497b48309e91f56b8af79fd60521ee7e7bd6cb2f41e15dbf11169210c1daef717f986f2d72477b4481b7dfb
Homepage: https://www.worldforge.org/
Description-en: WorldForge client entity library - development files
Eris is designed to simplify client development (and avoid repeating the
same work several times), by providing a common system to deal with the
back end tasks. Notably, Eris encapsulates most of the work in getting
Atlas entities available on your client, logging into a server, and
managing updates from the server. Thus it can be considered as a session
layer above Atlas, providing persistent (for the session) objects as
opposed to Atlas ones (which are transient). It handles the client-side
implementation of the meta-server protocol, and querying game servers;
out-of-game (OOG) operations (via the Lobby and Rooms), and most
important in-game (IG) operations such as entity creation, movement and
updates.
.
Eris provides a generic 'Entity' class, which you are free to sub-class
and provide to the system (by registering a factory with the World);
thus you are free to create different classes to handle characters,
walls, vehicles, etc as your client dictates. An alternative approach is
to simply create peer classes, and connect them to Eris via
callbacks. Eris makes extensive use of libSigC++, which must be
correctly installed and functioning on your system. Familiarity with
signal/slot programming concepts is essential for using Eris; the
libSigC++ home-page has some examples. Gtk+ or QT signal systems also
provide a good introduction.
.
This package contains the development files for compiling software
depending on Eris.
Description-md5: 549d7ba761f0b7b34ae409ce458cba99