How to Install and Uninstall maptransfer Package on Ubuntu 16.04 LTS (Xenial Xerus)
Last updated: December 23,2024
1. Install "maptransfer" package
Please follow the steps below to install maptransfer on Ubuntu 16.04 LTS (Xenial Xerus)
$
sudo apt update
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$
sudo apt install
maptransfer
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2. Uninstall "maptransfer" package
Please follow the guidance below to uninstall maptransfer on Ubuntu 16.04 LTS (Xenial Xerus):
$
sudo apt remove
maptransfer
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$
sudo apt autoclean && sudo apt autoremove
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3. Information about the maptransfer package on Ubuntu 16.04 LTS (Xenial Xerus)
Package: maptransfer
Priority: optional
Section: universe/python
Installed-Size: 56
Maintainer: Ubuntu Developers
Original-Maintainer: Debian Python Modules Team
Architecture: all
Version: 0.3-2
Depends: python:any (>= 2.7.5-5~), python-qt4 (>= 4.5.0)
Filename: pool/universe/m/maptransfer/maptransfer_0.3-2_all.deb
Size: 12202
MD5sum: b890137ffb2fc277c471be03916b2130
SHA1: e16f9478b213b3c0a90e358076919b3f9d4dc8c8
SHA256: 38debbc025dee3931e9fbe1f1941b1003b06aa9002bcbd18859092c05eeff06f
Description-en: upload/download maps to/from a VALVe game server (Client)
Uploading Maps to a Game server can be a tedious process if you want to get
the post-upload processing right. MapTransfer tries to automate this process
as much as possible. It handles everything a map upload takes:
.
* Finds the paths on the disk where Steam is installed and where games are
located. (Uses the Registry on Windows, and maptransfer.cfg for other OSs)
* BZips the Map before upload, and only uploads the BZ2ed file. That way,
maps are automatically prepared for fast download, while saving (mega)bytes
for the client to upload.
* Uploads .nav/.txt/.res files, if any.
* Hardlinks files on the server side, if more than one gameserver path is
specified in the config; that way a single map is uploaded to multiple
servers at once (and only takes up the space once, too).
* Saves you and your users a lot of tedious cdery and copypasta.
* Highlights the maps you or the server don't have, so you easily see what's
missing on either side.
.
Aside from the core functionality, it offers a few niceties as well:
.
* Client allows for simultaneous downloads and uploads.
* Uses HTTPS as protocol - that way, you can download maps (or test
connectivity) with your favorite web browser, or write your own scripts
that interact with the server.
* IPv6 ready
* Extensible: Any game should work, as long as it uses bsp maps - map
directories aren't hard coded but read from the config file.
Description-md5: c5f27c0bd365db0192f61cfbcbb5ca52
Homepage: http://bitbucket.org/Svedrin/maptransfer/wiki/
Bugs: https://bugs.launchpad.net/ubuntu/+filebug
Origin: Ubuntu
Priority: optional
Section: universe/python
Installed-Size: 56
Maintainer: Ubuntu Developers
Original-Maintainer: Debian Python Modules Team
Architecture: all
Version: 0.3-2
Depends: python:any (>= 2.7.5-5~), python-qt4 (>= 4.5.0)
Filename: pool/universe/m/maptransfer/maptransfer_0.3-2_all.deb
Size: 12202
MD5sum: b890137ffb2fc277c471be03916b2130
SHA1: e16f9478b213b3c0a90e358076919b3f9d4dc8c8
SHA256: 38debbc025dee3931e9fbe1f1941b1003b06aa9002bcbd18859092c05eeff06f
Description-en: upload/download maps to/from a VALVe game server (Client)
Uploading Maps to a Game server can be a tedious process if you want to get
the post-upload processing right. MapTransfer tries to automate this process
as much as possible. It handles everything a map upload takes:
.
* Finds the paths on the disk where Steam is installed and where games are
located. (Uses the Registry on Windows, and maptransfer.cfg for other OSs)
* BZips the Map before upload, and only uploads the BZ2ed file. That way,
maps are automatically prepared for fast download, while saving (mega)bytes
for the client to upload.
* Uploads .nav/.txt/.res files, if any.
* Hardlinks files on the server side, if more than one gameserver path is
specified in the config; that way a single map is uploaded to multiple
servers at once (and only takes up the space once, too).
* Saves you and your users a lot of tedious cdery and copypasta.
* Highlights the maps you or the server don't have, so you easily see what's
missing on either side.
.
Aside from the core functionality, it offers a few niceties as well:
.
* Client allows for simultaneous downloads and uploads.
* Uses HTTPS as protocol - that way, you can download maps (or test
connectivity) with your favorite web browser, or write your own scripts
that interact with the server.
* IPv6 ready
* Extensible: Any game should work, as long as it uses bsp maps - map
directories aren't hard coded but read from the config file.
Description-md5: c5f27c0bd365db0192f61cfbcbb5ca52
Homepage: http://bitbucket.org/Svedrin/maptransfer/wiki/
Bugs: https://bugs.launchpad.net/ubuntu/+filebug
Origin: Ubuntu