How to Install and Uninstall liberis-doc Package on Kali Linux
Last updated: November 07,2024
Deprecated! Installation of this package may no longer be supported.
1. Install "liberis-doc" package
Please follow the guidelines below to install liberis-doc on Kali Linux
$
sudo apt update
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$
sudo apt install
liberis-doc
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2. Uninstall "liberis-doc" package
Please follow the guidelines below to uninstall liberis-doc on Kali Linux:
$
sudo apt remove
liberis-doc
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$
sudo apt autoclean && sudo apt autoremove
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3. Information about the liberis-doc package on Kali Linux
Package: liberis-doc
Source: eris
Version: 1.3.23-8
Installed-Size: 3329
Maintainer: Debian Games Team
Architecture: all
Suggests: liberis-1.3-dev
Size: 332568
SHA256: a2e562b8f9b13140c54e3099f86e2742142f94db1e3dbf36dd22c4ffba1e8542
SHA1: 99f264f3f86a4dfd135404f2380456e13829490d
MD5sum: d483e1f7594026a1669833b7fc87f5ee
Description: WorldForge client entity library - API documentation
Eris is designed to simplify client development (and avoid repeating the
same work several times), by providing a common system to deal with the
back end tasks. Notably, Eris encapsulates most of the work in getting
Atlas entities available on your client, logging into a server, and
managing updates from the server. Thus it can be considered as a session
layer above Atlas, providing persistent (for the session) objects as
opposed to Atlas ones (which are transient). It handles the client-side
implementation of the meta-server protocol, and querying game servers;
out-of-game (OOG) operations (via the Lobby and Rooms), and most
important in-game (IG) operations such as entity creation, movement and
updates.
.
Eris provides a generic 'Entity' class, which you are free to sub-class
and provide to the system (by registering a factory with the World);
thus you are free to create different classes to handle characters,
walls, vehicles, etc as your client dictates. An alternative approach is
to simply create peer classes, and connect them to Eris via
callbacks. Eris makes extensive use of libSigC++, which must be
correctly installed and functioning on your system. Familiarity with
signal/slot programming concepts is essential for using Eris; the
libSigC++ home-page has some examples. Gtk+ or QT signal systems also
provide a good introduction.
.
This package contains the API documentation in HTML format.
Description-md5: d667fccae37ac30b0cf3805120b77eac
Multi-Arch: foreign
Homepage: https://www.worldforge.org/
Tag: devel::doc, devel::lang:c++, devel::library, game::mud, made-of::html,
role::devel-lib, role::documentation
Section: doc
Priority: optional
Filename: pool/main/e/eris/liberis-doc_1.3.23-8_all.deb
Source: eris
Version: 1.3.23-8
Installed-Size: 3329
Maintainer: Debian Games Team
Architecture: all
Suggests: liberis-1.3-dev
Size: 332568
SHA256: a2e562b8f9b13140c54e3099f86e2742142f94db1e3dbf36dd22c4ffba1e8542
SHA1: 99f264f3f86a4dfd135404f2380456e13829490d
MD5sum: d483e1f7594026a1669833b7fc87f5ee
Description: WorldForge client entity library - API documentation
Eris is designed to simplify client development (and avoid repeating the
same work several times), by providing a common system to deal with the
back end tasks. Notably, Eris encapsulates most of the work in getting
Atlas entities available on your client, logging into a server, and
managing updates from the server. Thus it can be considered as a session
layer above Atlas, providing persistent (for the session) objects as
opposed to Atlas ones (which are transient). It handles the client-side
implementation of the meta-server protocol, and querying game servers;
out-of-game (OOG) operations (via the Lobby and Rooms), and most
important in-game (IG) operations such as entity creation, movement and
updates.
.
Eris provides a generic 'Entity' class, which you are free to sub-class
and provide to the system (by registering a factory with the World);
thus you are free to create different classes to handle characters,
walls, vehicles, etc as your client dictates. An alternative approach is
to simply create peer classes, and connect them to Eris via
callbacks. Eris makes extensive use of libSigC++, which must be
correctly installed and functioning on your system. Familiarity with
signal/slot programming concepts is essential for using Eris; the
libSigC++ home-page has some examples. Gtk+ or QT signal systems also
provide a good introduction.
.
This package contains the API documentation in HTML format.
Description-md5: d667fccae37ac30b0cf3805120b77eac
Multi-Arch: foreign
Homepage: https://www.worldforge.org/
Tag: devel::doc, devel::lang:c++, devel::library, game::mud, made-of::html,
role::devel-lib, role::documentation
Section: doc
Priority: optional
Filename: pool/main/e/eris/liberis-doc_1.3.23-8_all.deb