How to Install and Uninstall maptransfer-server Package on Ubuntu 16.04 LTS (Xenial Xerus)
Last updated: November 05,2024
1. Install "maptransfer-server" package
This is a short guide on how to install maptransfer-server on Ubuntu 16.04 LTS (Xenial Xerus)
$
sudo apt update
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$
sudo apt install
maptransfer-server
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2. Uninstall "maptransfer-server" package
This guide let you learn how to uninstall maptransfer-server on Ubuntu 16.04 LTS (Xenial Xerus):
$
sudo apt remove
maptransfer-server
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$
sudo apt autoclean && sudo apt autoremove
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3. Information about the maptransfer-server package on Ubuntu 16.04 LTS (Xenial Xerus)
Package: maptransfer-server
Priority: optional
Section: universe/python
Installed-Size: 35
Maintainer: Ubuntu Developers
Original-Maintainer: Debian Python Modules Team
Architecture: all
Source: maptransfer
Version: 0.3-2
Depends: python:any (>= 2.7.5-5~), python-openssl (>= 0.10)
Filename: pool/universe/m/maptransfer/maptransfer-server_0.3-2_all.deb
Size: 8280
MD5sum: 186ffbfb997dfdf48ac2b9bee5a9ef6d
SHA1: bc5894f6b6e42427652783ea555681a6d68aebea
SHA256: 4401ec195ecbd9a038449f8468661443f81c06dc3de8f8f9336c73d8c57bc1f8
Description-en: upload/download maps to/from a VALVe game server (Server)
Uploading Maps to a Game server can be a tedious process if you want to get
the post-upload processing right. MapTransfer tries to automate this process
as much as possible. It handles everything a map upload takes:
.
* Automatically BZip compresses uploaded maps if the client didn't.
* Hardlinks files if more than one gameserver path is specified in the config.
That way a single map is uploaded to multiple servers at once (and only
takes up the space once, too).
* Saves you and your users a lot of tedious cdery and copypasta.
.
Aside from the core functionality, it offers a few niceties as well:
.
* Uses HTTPS as protocol - that way, you can download maps (or test
connectivity) with your favorite web browser, or write your own scripts
that interact with the server.
* IPv6 ready
* Extensible: Any game should work, as long as it uses bsp maps - map
directories aren't hard coded but read from the config file.
Description-md5: d715ba053d2ccfa17d9562a0757b2f38
Homepage: http://bitbucket.org/Svedrin/maptransfer/wiki/
Bugs: https://bugs.launchpad.net/ubuntu/+filebug
Origin: Ubuntu
Priority: optional
Section: universe/python
Installed-Size: 35
Maintainer: Ubuntu Developers
Original-Maintainer: Debian Python Modules Team
Architecture: all
Source: maptransfer
Version: 0.3-2
Depends: python:any (>= 2.7.5-5~), python-openssl (>= 0.10)
Filename: pool/universe/m/maptransfer/maptransfer-server_0.3-2_all.deb
Size: 8280
MD5sum: 186ffbfb997dfdf48ac2b9bee5a9ef6d
SHA1: bc5894f6b6e42427652783ea555681a6d68aebea
SHA256: 4401ec195ecbd9a038449f8468661443f81c06dc3de8f8f9336c73d8c57bc1f8
Description-en: upload/download maps to/from a VALVe game server (Server)
Uploading Maps to a Game server can be a tedious process if you want to get
the post-upload processing right. MapTransfer tries to automate this process
as much as possible. It handles everything a map upload takes:
.
* Automatically BZip compresses uploaded maps if the client didn't.
* Hardlinks files if more than one gameserver path is specified in the config.
That way a single map is uploaded to multiple servers at once (and only
takes up the space once, too).
* Saves you and your users a lot of tedious cdery and copypasta.
.
Aside from the core functionality, it offers a few niceties as well:
.
* Uses HTTPS as protocol - that way, you can download maps (or test
connectivity) with your favorite web browser, or write your own scripts
that interact with the server.
* IPv6 ready
* Extensible: Any game should work, as long as it uses bsp maps - map
directories aren't hard coded but read from the config file.
Description-md5: d715ba053d2ccfa17d9562a0757b2f38
Homepage: http://bitbucket.org/Svedrin/maptransfer/wiki/
Bugs: https://bugs.launchpad.net/ubuntu/+filebug
Origin: Ubuntu